Thu, 08/03/2017 - 03:26
#2
Less fun with 40% core
I don't know about other people, but the 40% core filter makes the puzzles much less fun for me. I spend most of the week failing to meet it, and then maybe get lucky in one of my end game scripts - or not.
Fri, 08/04/2017 - 19:54
#3
Thanks for the feedback!
That's good to know!
We wanted to try out the more stringent threshold to see how it would affect player designs. However I think 40% is probably more stringent than necessary for good designs, so we can relax it in the future.
Residue IE Score: Monitors that all PHE, TYR, and TRP residues are scoring well.
Core Existence: Ensures that at least 40% of the residues are buried in the core of your design.
Secondary Structure: Checks that no more than 50% of residues are in helices; penalties are incurred if more than 50% of residues form helices.
Secondary Structure Design: Penalizes all CYS residues. Penalizes GLY, ALA residues in sheets; penalizes GLY, ALA, SER, THR in helices.
Residue Count: Penalizes extra residues inserted beyond the starting 95. Players may use up to 120 residues in total.
Ideal Loops: Penalizes loops that do not conform to preferred ABEGO patterns. Use Auto Structures to see which residues count as "loops."