bkoep's picture
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Joined: 11/15/2012
Groups: Foldit Staff
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Residue IE Score: Monitors that all PHE, TYR, and TRP residues are scoring well.

Core Existence: Ensures that at least 35% of the residues are buried in the core of your design.

Secondary Structure: Checks that no more than 50% of residues are in helices; penalties are incurred if more than 50% of residues form helices.

Secondary Structure Design: Penalizes all CYS residues. Penalizes GLY, ALA residues in sheets; penalizes GLY, ALA, SER, THR in helices.

Residue Count: Penalizes extra residues inserted beyond the starting 65. Players may use up to 75 residues in total.

Ideal Loops: Penalizes loops that do not conform to preferred ABEGO patterns. Use Auto Structures to see which residues count as "loops."

gitwut's picture
User offline. Last seen 2 years 47 weeks ago. Offline
Joined: 05/18/2012
Groups: Contenders
Not showing up on the client Puzzles menu

This puzzle does not show up on the client Puzzles menu. I also received no new puzzle Notification on any of the 4 clients I have open and running.

Susume's picture
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Joined: 10/02/2011
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons