1328 Updated Client Blueprint On test

Case number:845829-2003309
Topic:Crash/Hang
Opened by:actiasluna
Status:Open
Type:Bug
Opened on:Friday, January 13, 2017 - 12:14
Last modified:Saturday, February 18, 2017 - 05:36

*Might have* crashed using DRemixW... stopped abruptly this morning, machine restarted itself. No crashlogs but script log attached for whatever it's worth. Will keep testing now and start another no Blueprint version as well.

AttachmentSize
Scriptlog BPupdate test.txt33.3 KB
(Fri, 01/13/2017 - 12:14  |  10 comments)


actiasluna's picture
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Using no Blueprint, puzzle crashed Thread 4 on Wiggle with bands on.
(update still showing as game_dynamic)
So apparently I'm a little less better off WITH the update than without. Now both non blueprint and blueprint use is crashing.
Will run a directory check this evening to be sure nothing's up after this am's crash and test again.
Sigh. The processes took very little time before the crash, probably less than a minute... log attached.

Lots of working Thread4 followed by this:

SRVR_THRD getting notifications...
Sending SOPs:

closing boinc...
Sending SOPs:

IRC::run error, code = 5, desc = Remote connection closed
Exiting IRC::run
Sending SOPs:

exiting...
done.

actiasluna's picture
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Don't know if the above was me closing my clients to report the crash, or symptom of the crash itself.

But lots of data in there for the developers to look at so ... yay? :-)

actiasluna's picture
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Started a new No Blueprint client, am just going to run this puzzle out in No Blueprint as a test because the Blueprint version made my machine reboot (somewhat awkwardly) when it went down this morning. Hoping the new client and directory rebuild keep it stable but we shall see.

actiasluna's picture
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http://fold.it/portal/node/2003310 crossposted Thread 4 Crash log at that link.

actiasluna's picture
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Thread 4 crashed at the same moment IRC disconnected.

No script log help but the other logs attached.

Guys this is again not fun. I don't mind posting these but wish it wasn't quite as often that I needed to. - still game_dynamic, still crashing Thread 4 (it's becoming more often again as play continues, despite frequently stopping and re-loading clients).

One more thing - I've noticed that when foldit is getting unstable for me, things like the filter toggle don't stay on during normal functions like wiggle or mutate. when I notice this happening I generally stop the game and restart a new client... this one happened while I was not monitoring play.

1) things get unstable
2) IRC disconnects
3) Crash occurs
(not always simultaneously but often.)

actiasluna's picture
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Since it appears to make no difference whether I play Blueprint or not, I'm going to reopen my Blueprint solution and keep recording crashes. Not giving up on (hopefully) helping Foldit figure out what's going pear-shaped, but not exactly happy about it either.

actiasluna's picture
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Thread 10 Crash, running Cut & Wiggle

actiasluna's picture
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Finder freeze on starting up a recipe on a Blueprint pattern new client. Had to force quit and reboot. No logs on the freeze as foldit automatically loaded on restart wiping the old log out.
But the script log while brief might help (doubtful).
Attached anyway. This is the first finder freeze in some time (they used to happen almost daily prior to the recent update).

actiasluna's picture
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Thread 10 crash, Blueprint pattern new client. Running Helix Twister

Joined: 09/29/2016
Groups: Gargleblasters

Loop in on my latest crash report. I'll share mine to group and then run those steps I"ve left in the post (or also are in the Share).

We need more data on what types of systems this effects.

-Form

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