1325 Thread 4 Crash

Case number:845829-2003286
Topic:Crash/Hang
Opened by:actiasluna
Status:Open
Type:Bug
Opened on:Friday, January 6, 2017 - 12:29
Last modified:Thursday, January 12, 2017 - 11:58

Early on this time, was using bands and freezes and wiggling the shape.

(methinks this bodes not well for this puzzle on my machine.)

AttachmentSize
log copy.txt2.4 MB
1325CrashThread4.txt59.56 KB
scriptlog.txt1.84 KB
(Fri, 01/06/2017 - 12:29  |  15 comments)


Joined: 03/05/2015
Groups: Gargleblasters

Am going to try a fresh client this evening, the folder size on my machine is 807 megs right now.
Screen shot of folder sizes inside foldit... do these look right?

Susume's picture
User offline. Last seen 9 hours 3 min ago. Offline
Joined: 10/02/2011

Your binary folders seem large; maybe another mac user can compare theirs to yours. Your cmp-binary-[long number] folder is 232 MB; mine is 68 MB. Your cmp-binary-[zeros] folder is 129 MB; mine is 44 MB. Maybe mac programs are just bigger than windows programs, I have no idea. My cmp-database folder is 223 MB compared to your 238 MB, so not much difference there. On the other hand my puzzles folder is 1.4 GB and yours is 273 MB - this just means I have solutions from more old puzzles stored than you. One way a re-install reduces the foldit folder size is by getting rid of the puzzle history, which I would hate but some people don't mind.

Joined: 03/05/2015
Groups: Gargleblasters

I keep my old clients zipped up and available just in case... and move in any puzzles I think I'll need immediately, so it's not a problem. Thanks for the reply!

Joined: 03/05/2015
Groups: Gargleblasters

Another thread 4 crash (actually have been 3 since last one...
This one has clean logs.
Definitely loading a new client because it's crashing on other scripts that never historically crash.
Almost to the point I can't do anything to this particular puzzle without a crash. (thus the fresh client)

Joined: 03/05/2015
Groups: Gargleblasters

In the "fat lot of good that did me" category... first crack on the new client, crashed simply wiggling.
Clean logs again.
The monomers are again becoming a chore rather than a fun challenge on my machine.
(but I don't know when to give up... more the pity)
This was Thread 0

Joined: 03/05/2015
Groups: Gargleblasters

Actually, I think I was mutating at the time. Yup, just happened again.
Unplayable for me at present... at least without constant annoyance.

Is there something up with the game in general (symptom - the scoring issues?)

Joined: 03/05/2015
Groups: Gargleblasters

Oddly enough, IRC chat disconnected... which seems to be another "apparent symptom" frequently occurring when crashes like this happens. Don't have that quantified though.

Joined: 03/05/2015
Groups: Gargleblasters

Just a FYI note: I am testing working on a memory-minimized (no animating while working, show only stubs) and no use of Blueprint tool on 1325 to see what happens. (said I was stubborn, in so many words)

Joined: 03/05/2015
Groups: Gargleblasters

Well that was working nicely until a power line was damaged nearby and we had a temporary blackout. (sigh)... lost the puzzle and foldit had to be reinstalled after the power was restored. Test 2... same conditions...commences.

Joined: 03/05/2015
Groups: Gargleblasters

Second day on 1325 without touching Blueprint, and so far no crashes. FWIW.
Anecdotally, a player on a Windows box is having crashing problems with their 1325 as well.
Crashing when undoing last action a second time.

Joined: 03/05/2015
Groups: Gargleblasters

And FYI I'm now running Sierra 10.12.2 (apparently machine updated after power loss yesterday) which might've introduced the new Thread 0 error which I don't remember having previously. Can't run foldit off my external any longer (which I put down to the update) either, which I could before the power outage.
Afterward, I ran DiskWarrior to be sure that the abrupt power loss hadn't scrambled the directories (it had done some things which DiskWarrior corrected).
So that's an additional variable (as if one was needed).

Joined: 03/05/2015
Groups: Gargleblasters

Thread 0 Crash on second no blueprint client during mutate.

Joined: 03/05/2015
Groups: Gargleblasters

More for the above thread 0 crash. When I reopened this second client, I noticed that I hadn't closed a cut. Once I closed the cut, mutate worked fine. (all of this on 1325 is being done completely without ever touching Blueprint, by the way.

Joined: 03/05/2015
Groups: Gargleblasters

NOTE: With the current (not yet updated, October 2016) foldit build, without running Blueprint I have had only one crash on two open clients and that crash was on neither Threads 4 or 10. I've run recipes that were crashing with the Blueprint puzzles, none of them have crashed. In fact, the crash that occurred happened during ordinary hand work, when a cut was open and I mutated the shape. Don't know if this is significant, but here it is.

Joined: 03/05/2015
Groups: Gargleblasters

Summing up: from Jan 8 to now (and to end of this puzzle's run) I'm working completely without Blueprint, with one Thread 0 crash during regular play on hand folding, working with the October Mac client, memory use "minimized" somewhat at first (when it looked like it was running stable I turned the Pulse when Working and Show All side chains buttons back on). Ran the usual recipes, without further incident after the first crash.

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