bkoep's picture
User offline. Last seen 13 hours 50 min ago. Offline
Joined: 11/15/2012
Groups: Foldit Staff
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Residue IE Score: Monitors that all PHE, TYR, and TRP residues are scoring well.

Core Existence: Ensures that at least 30% of the residues are buried in the core of your design.

Secondary Structure: Checks that no more than 50% of residues are in helices; penalties are incurred if more than 50% of residues form helices.

Secondary Structure Design: Penalizes all CYS residues. Penalizes GLY, ALA, and PRO residues in helices and sheets.

Residue Count: Penalizes extra residues inserted beyond the 70 residue limit. Players may insert up to 25 extra residues.

Ideal Loops: Penalizes loops that do not conform to preferred ABEGO patterns. Use Auto Structures to see which residues count as "loops."

toshiue's picture
User offline. Last seen 1 day 5 hours ago. Offline
Joined: 01/31/2016
Groups: Go Science
1306 crashes...

Experiencing periods of frequent crashes (a few minutes apart, in swarms)and then periods of calm, with no apparent cause or pattern. Was suggested that I post my log file, but don't know the norm for doing such here. Post the full text of such here, or is there a way of attaching the file that I haven't found yet? Also, periods where hand folding just drags to a near standstill. Not anything hardware related that I can see, FoldIt's the only thing running. Windows 7, 32GB memory at 9-18%, i7 4770 CPU running about 19%.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons