Blueprint vs Undo(Z) problem?

Case number:845813-2003017
Topic:Game: Tools
Opened by:alcor29
Status:Open
Type:Bug
Opened on:Saturday, October 29, 2016 - 16:44
Last modified:Tuesday, November 15, 2016 - 19:28

Example: You choose a seg sequence from the loop menu to try and improve the present pose and it makes a worse pose. So now you try to go back to the previous better pose by hitting undo (Z) you usually go back to some initial part of your design. It is not possible most often if not always to go back to the last move. I say most often because sometimes it goes somewhere else. So it is, as near as I can tell erratic. Needless to say I don't want to go back to the beginning everytime I experiment with different seg sequences. I guess the solution is not to experiment but that seems not acceptable. I suggested that "undo" record every move as it does when you are not using Blueprint. Others have suggested that undo be turned on and off instead.

(Sat, 10/29/2016 - 16:44  |  7 comments)


alcor29's picture
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Above is Devprev Puzzle 1299 clone.

alcor29's picture
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Or: I'm not a coder but perhaps just as opening the Blueprint tool opens a segment selection menu and a threading bar, maybe we can open a separate Blueprint only undo bar at the same time?

Joined: 10/23/2014
Groups: Contenders

Commented on Blueprint Undo issue under "Blueprint tool crash".

http://fold.it/portal/node/2003006

Susume's picture
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I agree the individual moves made in the blueprint tool should register on the undo graph. This is not like remix, where the positions in a remix session are all mutually exclusive.

jflat06's picture
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I agree this looks like a bug. We'll try to get a fix out in the next release.

alcor29's picture
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Undo still not working properly on 1306. One click on Undo graph sometimes goes back one move; and sometimes it erases all previous loop selections and goes back to the beginning.

jflat06's picture
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Should be fixed in the next update - thanks for the feedback everyone!

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