Blueprint vs Undo(Z) problem?
|Opened on:||Saturday, October 29, 2016 - 16:44|
|Last modified:||Tuesday, November 15, 2016 - 19:28|
Example: You choose a seg sequence from the loop menu to try and improve the present pose and it makes a worse pose. So now you try to go back to the previous better pose by hitting undo (Z) you usually go back to some initial part of your design. It is not possible most often if not always to go back to the last move. I say most often because sometimes it goes somewhere else. So it is, as near as I can tell erratic. Needless to say I don't want to go back to the beginning everytime I experiment with different seg sequences. I guess the solution is not to experiment but that seems not acceptable. I suggested that "undo" record every move as it does when you are not using Blueprint. Others have suggested that undo be turned on and off instead.