Residue IE Score: Monitors that all PHE, TYR, and TRP residues are scoring well.
Core Existence: Ensures that at least 30% of the residues are buried in the core of your design.
Secondary Structure: Checks that no more than 50% of residues are in helices; penalties are incurred if more than 50% of residues form helices.
Secondary Structure Design: Penalizes all CYS residues. Penalizes GLY, ALA, and PRO residues in helices and sheets.
Residue Count: Penalizes extra residues inserted beyond the 75 residue limit. Players may insert up to 10 extra residues.
Ideal Loops: Penalizes loops that do not conform to preferred ABEGO patterns. Use Auto Structures to see which residues count as "loops."
why is cut disabled too?
wiggle doesn't seem to work either
cut is only broken in main
To clarify, cut is disabled in original interface, but not in selection interface. This is true in both main build and devprev build (which are currently the same).
To make a cut in selection interface, select two adjacent segments, and a pair of scissors will appear with a C by it - click that to cut.
Well foldit doesn't work at all for me in devprev - they turned sound back on in devprev and windows 10 laptops will not work in devprev now
Additionally some recipes don't work at all with this puzzle.
Recipes with rebuilds do not work well but do not crash. Rebuild simply do nothing.
Recipes with cuts do not crash and work.
Cut fix should be in the next release, as far as I've been informed. As always, stay tuned to any release notes to be sure.