New Release!

Hey everyone,

We've just released a new update to the game client! As part of this update, we've disabled audio to help with the recent Windows crashing problems. We will re-enable it once we diagnose the issues with the audio system. This will include the following:

General:
* Added a view option for hiding symmetric chains.
* Disabled audio.

As always, a thank you to our testers in the developer preview!

(Mon, 07/25/2016 - 21:58  |  12 comments)
Joined: 10/23/2014
Groups: Contenders
Still crashing

With bertro's help disabled audio driver and was able to run foldit on my laptop without crashing every few minutes. Today I re-enabled the audio driver and tried this new release. Six minutes later it crashed. Crashed again and again just loading a puzzle without even running any actions or recipes.

UNHANDLED EXCEPTION
1: alListeneriv +2897 bytes (no line)
2: BaseThreadInitThunk +36 bytes (no line)
3: RtlUnicodeStringToInteger +595 bytes (no line)
4: RtlUnicodeStringToInteger +542 bytes (no line)

See bug feedback for more info on my previous post regarding this issue.The laptop's entire log.txt file is also there.
http://fold.it/portal/node/2002467

Aikuiba's picture
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Now

Now everything goes well.

jamiexq's picture
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Joined: 07/31/2011
still crashing on devprev windows 10 laptop

this update does not fix the issue

back to playing eyewire

jflat06's picture
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Groups: Window Group
Hotfix 7/28

Bug Fixes:
* Fixed a crash in Tutorial 5-1

Joined: 08/05/2010
No player or group score roster in Linux X64 after upgrade

No player or group score roster in Linux X64 after upgrade with puzzle 1265. If I log off then restart the game, it says there are 0 players on line. After game is reloaded all my data returns, but still no rosters.

Susume's picture
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Clients not receiving scores

Looks like everyone's clients (updated or not) stopped receiving scores from the server on Thursday evening about the time the hotfix came out.

alwen's picture
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* Disabled audio. What audio

* Disabled audio.

What audio is supposed to be disabled? I have sound effects and rank popups enabled, and I don't hear any difference in the sounds.

I just have the blank "Getting player list" scoreboards (that never get the list).

jflat06's picture
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Groups: Window Group
.

To be clear - you're still hearing audio after taking the update? The update was supposed to disable the audio initialization, so you should hear no sounds, regardless of your client's settings.

Susume's picture
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Still has sound

Alwen told me in chat she still heard sounds after the first update (she is in main) and is still hearing them after the 2nd update (the hotfix). I turned sound on (devprev after the hotfix) and can hear the foldit music. Might be worth another try at disabling the audio to see if it stops people's crashing.

alwen's picture
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Yes, all the sounds I

Yes, all the sounds I normally hear are there,

freezing
starting and terminating a band
the little music motif for score increased/decreased
end-of-recipe ding
etc

I am in main, and the build is
20160728-c4d88693d5-win_x86

jflat06's picture
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Joined: 09/29/2010
Groups: Window Group
Hotfix 8/9

This should properly disable sound on all platforms. This will be going out to devprev and main.

Susume's picture
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Joined: 10/02/2011
Sound disabled but openAL functions still being called

Tried main with hotfix of Aug 9. Sound is in fact disabled. The crashes I was getting with unhandled exceptions in openAL functions are still happening. See log.txt files in the respective feedbacks. These are not Windows 10 related crashes.

Someone with Win 10 who was crashing every 5 minutes should try this hotfix with their sound device enabled.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons