puzzle picture
1257: 65 Residue Monomer Design: Ideal Loop Filter
Status: Closed

Soloists

RankPlayerGroupScorePoints
101carsonfb 51 506  7,9781
102parsnip 51 1399  7,9381
103demeter900 51 1399  7,9361
104Arne Heessels 51 327  7,8831
105Wheeler22 51 1399  7,8491
106emdee314 51 1399  7,8411
107abiogenesis 51 60  7,8391
108Aikuiba 51 1399  7,7471
109cnhrcolemam 51 1399  7,6401
110Jim Fraser 51 1399 Contenders7,6331
111babakanoosh 51 1399  7,5971
112Cerzax 51 1399  7,5601
113DScott 51 194  7,5361
114Shadow1138 51 1399  7,3931
115pandapharmd 51 1399  7,2891
116jebbiek 51 1399  7,2721
117emtonsti 51 1399  7,2101
118IQuick 51 1399  7,1591
119Zeine 51 1399  7,1561
120SKSbell 51 1399  7,1561
121AndrewReedy13 51 1399  7,1551
122WBarme1234 51 37  6,9521
123dahast.de 51 74  6,6871
124aendgraend 51 1399 SETI.Germany6,3331
125Tac1 51 1399  6,0811


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bkoep's picture
User offline. Last seen 3 hours 24 min ago. Offline
Joined: 11/15/2012
Groups: Foldit Staff
Filters

Residue IE Score: Monitors that all PHE, TYR, and TRP residues are scoring well.

Core Existence: Ensures that at least 30% of the residues are buried in the core of your design.

Secondary Structure: Checks that no more than 50% of residues are in helices; penalties are incurred if more than 50% of residues form helices.

Secondary Structure Design: Penalizes all CYS residues. Penalizes GLY, ALA, and PRO residues in helices and sheets.

Residue Count: Penalizes extra residues inserted beyond the 65 residue limit. Players may insert up to 10 extra residues.

Ideal Loops: Penalizes loops that do not conform to preferred ABEGO patterns. Use Auto Structures to see which residues count as "loops."

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