CRASHED on Drug (Drug Design, Devprev, Mac)

Case number:954892-2001501
Topic:Developer Preview
Opened by:Mike Cassidy
Status:Open
Type:Bug
Opened on:Tuesday, November 24, 2015 - 02:44
Last modified:Sunday, November 29, 2015 - 17:00

Crashed and lost my best; here is the crash report:

Process: Foldit [787]
Path: /Applications/foldit.app/Contents/MacOS/Foldit
Identifier: edu.washington.foldit
Version: 1.0
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: Foldit [787]
User ID: 501

Date/Time: 2015-11-23 21:00:23.572 -0500
OS Version: Mac OS X 10.11.1 (15B42)
Report Version: 11
Anonymous UUID: 33EE3CDF-5594-343C-1DA0-97104E3F3B3E

Time Awake Since Boot: 40000 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Application Specific Information:
terminating with uncaught exception of type utility::EXCN_utility_exit
abort() called

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x94fc662a __pthread_kill + 10
1 libsystem_pthread.dylib 0x9a3c2664 pthread_kill + 101
2 libsystem_c.dylib 0x99dff8c8 abort + 156
3 libc++abi.dylib 0x9a49b9c9 abort_message + 169
4 libc++abi.dylib 0x9a4bc5eb default_terminate_handler() + 300
5 libc++abi.dylib 0x9a4b9bed std::__terminate(void (*)()) + 14
6 libc++abi.dylib 0x9a4b9607 __cxa_throw + 122
7 game_library.dylib 0x01a6f737 utility::exit(std::__1::basic_string, std::__1::allocator > const&, int, std::__1::basic_string, std::__1::allocator > const&, int) + 767
8 game_library.dylib 0x01ca9525 core::chemical::ResidueTypeSet::add_residue_type_to_maps(utility::pointer::owning_ptr) + 2367
9 game_library.dylib 0x01cab600 core::chemical::ResidueTypeSet::add_residue_type(utility::pointer::owning_ptr) + 318
10 game_library.dylib 0x03978d91 interactive::application::shared::ligand_panel::LigandPanel::update_ligand(core::pose::Pose&, utility::pointer::access_ptr, utility::pointer::owning_ptr) + 295
11 game_library.dylib 0x03977ab2 interactive::application::shared::ligand_panel::LigandPanelElements::on_click(core::chemical::element::Elements const&) + 990
12 game_library.dylib 0x039793e2 boost::detail::function::void_function_obj_invoker0, boost::_bi::list2, boost::_bi::value > >, void>::invoke(boost::detail::function::function_buffer&) + 42
13 game_library.dylib 0x0389f343 boost::function0::operator()() const + 35
14 game_library.dylib 0x039e8dd5 interactive::gui::Button::on_click() + 47
15 game_library.dylib 0x039e7a6c interactive::gui::Button::generate_click() + 56
16 game_library.dylib 0x039e8e7a interactive::gui::Button::on_mouse_up(interactive::gui::Point2D const&, int) + 64
17 game_library.dylib 0x03a1f630 interactive::gui::TopLevel::on_mouse_up(interactive::gui::Point2D const&, int) + 154
18 game_library.dylib 0x0389a15b interactive::application::GUIWrapper::generic_mouse_button_func(int, bool, int, int) + 495
19 game_library.dylib 0x039b8e61 void boost::_bi::list5, boost::_bi::value, boost::_bi::value, boost::_bi::value, boost::_bi::value >::operator(), boost::_bi::list0>(boost::_bi::type, boost::_mfi::mf4&, boost::_bi::list0&, int) + 75
20 game_library.dylib 0x039b8e11 boost::detail::function::void_function_obj_invoker0, boost::_bi::list5, boost::_bi::value, boost::_bi::value, boost::_bi::value, boost::_bi::value > >, void>::invoke(boost::detail::function::function_buffer&) + 41
21 game_library.dylib 0x0389f343 boost::function0::operator()() const + 35
22 game_library.dylib 0x03899e82 interactive::application::GUIWrapper::enqueue_event(boost::function) + 42
23 game_library.dylib 0x039b466a cocoa_wrapper_mouse_button + 271
24 game_library.dylib 0x039b3fc0 -[CocoaOpenGLView anyMouseUp:withButton:] + 159
25 game_library.dylib 0x039b3bb7 -[CocoaOpenGLView mouseUp:] + 48
26 com.apple.AppKit 0x9911ee4c -[NSWindow _handleMouseUpEvent:isDelayedEvent:] + 106
27 com.apple.AppKit 0x99120406 -[NSWindow _reallySendEvent:isDelayedEvent:] + 2303
28 com.apple.AppKit 0x98abd71f -[NSWindow sendEvent:] + 567
29 com.apple.AppKit 0x98a38bf2 -[NSApplication sendEvent:] + 2919
30 com.apple.AppKit 0x9888c07b -[NSApplication run] + 1159
31 game_library.dylib 0x039b97e3 cocoa_glue_start + 1183
32 game_library.dylib 0x039b5575 interactive::application::wrapper::cocoa::CocoaWrapper::start() + 39
33 game_library.dylib 0x0389f204 interactive::application::interactive_main(utility::vector1, std::__1::allocator >, std::__1::allocator, std::__1::allocator > > > const&, boost::function, boost::function) + 1376
34 game_library.dylib 0x03b424c5 game::application::game_main(int, char**, char const*) + 3290
35 game_library.dylib 0x01801798 library_main + 40
36 edu.washington.foldit 0x00002fba run_library_main(std::string const&, bool, std::string const&, int&, int, char**, std::string&) + 894
37 edu.washington.foldit 0x00002b03 main + 672
38 edu.washington.foldit 0x000020b2 _start + 216
39 edu.washington.foldit 0x00001fd9 start + 41

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x94fc78b2 kevent_qos + 10
1 libdispatch.dylib 0x9d120792 _dispatch_mgr_invoke + 234
2 libdispatch.dylib 0x9d120366 _dispatch_mgr_thread + 52

Thread 2:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x94fc007a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x94fbf464 mach_msg + 68
2 com.apple.audio.CoreAudio 0x90073b44 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 140
3 com.apple.audio.CoreAudio 0x9006cd52 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 72
4 com.apple.audio.CoreAudio 0x9006b1c0 HALC_ProxyIOContext::IOWorkLoop() + 1392
5 com.apple.audio.CoreAudio 0x9006ab34 HALC_ProxyIOContext::IOThreadEntry(void*) + 156
6 com.apple.audio.CoreAudio 0x90076c8c ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
7 com.apple.audio.CoreAudio 0x9006aa59 HALB_IOThread::Entry(void*) + 71
8 libsystem_pthread.dylib 0x9a3bf794 _pthread_body + 138
9 libsystem_pthread.dylib 0x9a3bf70a _pthread_start + 155
10 libsystem_pthread.dylib 0x9a3bcfa6 thread_start + 34

Thread 3:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x94fc007a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x94fbf464 mach_msg + 68
2 com.apple.CoreFoundation 0x911f0246 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x911ef651 __CFRunLoopRun + 1521
4 com.apple.CoreFoundation 0x911eedf6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x911eec5b CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x98a00fa2 _NSEventThread + 291
7 libsystem_pthread.dylib 0x9a3bf794 _pthread_body + 138
8 libsystem_pthread.dylib 0x9a3bf70a _pthread_start + 155
9 libsystem_pthread.dylib 0x9a3bcfa6 thread_start + 34

Thread 4:
0 libsystem_kernel.dylib 0x94fc6886 __semwait_signal + 10
1 libsystem_c.dylib 0x99e1f632 nanosleep$UNIX2003 + 218
2 libsystem_c.dylib 0x99e1f4de usleep$UNIX2003 + 60
3 game_library.dylib 0x0389d9db interactive::application::Thread::sleep(double) + 47
4 game_library.dylib 0x03a7eabb interactive::pose_view::VoidGeom::VoidThread::operator()() + 143
5 game_library.dylib 0x0389dbcd interactive::application::Thread::thread_entry_func() + 31
6 game_library.dylib 0x0389d841 interactive::application::Thread::pthread_startup_helper(void*) + 17
7 libsystem_pthread.dylib 0x9a3bf794 _pthread_body + 138
8 libsystem_pthread.dylib 0x9a3bf70a _pthread_start + 155
9 libsystem_pthread.dylib 0x9a3bcfa6 thread_start + 34

Thread 5:
0 libsystem_kernel.dylib 0x94fc6886 __semwait_signal + 10
1 libsystem_c.dylib 0x99e1f632 nanosleep$UNIX2003 + 218
2 libsystem_c.dylib 0x99e1f4de usleep$UNIX2003 + 60
3 game_library.dylib 0x0389d9db interactive::application::Thread::sleep(double) + 47
4 game_library.dylib 0x03a4d847 interactive::pose_view::HydrophobicComposite::HydroThread::operator()() + 171
5 game_library.dylib 0x0389dbcd interactive::application::Thread::thread_entry_func() + 31
6 game_library.dylib 0x0389d841 interactive::application::Thread::pthread_startup_helper(void*) + 17
7 libsystem_pthread.dylib 0x9a3bf794 _pthread_body + 138
8 libsystem_pthread.dylib 0x9a3bf70a _pthread_start + 155
9 libsystem_pthread.dylib 0x9a3bcfa6 thread_start + 34

Thread 6:
0 libsystem_kernel.dylib 0x94fc6886 __semwait_signal + 10
1 libsystem_c.dylib 0x99e1f632 nanosleep$UNIX2003 + 218
2 libsystem_c.dylib 0x99e1f4de usleep$UNIX2003 + 60
3 game_library.dylib 0x0389d9db interactive::application::Thread::sleep(double) + 47
4 game_library.dylib 0x03a70162 interactive::pose_view::ResidueBurialComposite::ResidueBurialThread::operator()() + 178
5 game_library.dylib 0x0389dbcd interactive::application::Thread::thread_entry_func() + 31
6 game_library.dylib 0x0389d841 interactive::application::Thread::pthread_startup_helper(void*) + 17
7 libsystem_pthread.dylib 0x9a3bf794 _pthread_body + 138
8 libsystem_pthread.dylib 0x9a3bf70a _pthread_start + 155
9 libsystem_pthread.dylib 0x9a3bcfa6 thread_start + 34

Thread 7:
0 libsystem_kernel.dylib 0x94fc6886 __semwait_signal + 10
1 libsystem_c.dylib 0x99e1f632 nanosleep$UNIX2003 + 218
2 libsystem_c.dylib 0x99e1f4de usleep$UNIX2003 + 60
3 game_library.dylib 0x0389d9db interactive::application::Thread::sleep(double) + 47
4 game_library.dylib 0x03cf3295 game::application::novice::NoviceGame::autosave_thread_body() + 51
5 game_library.dylib 0x03d40e62 boost::detail::function::void_function_obj_invoker0, boost::_bi::list1 > >, void>::invoke(boost::detail::function::function_buffer&) + 32
6 game_library.dylib 0x0389f343 boost::function0::operator()() const + 35
7 game_library.dylib 0x0389da0d interactive::application::Thread::operator()() + 45
8 game_library.dylib 0x0389dbcd interactive::application::Thread::thread_entry_func() + 31
9 game_library.dylib 0x0389d841 interactive::application::Thread::pthread_startup_helper(void*) + 17
10 libsystem_pthread.dylib 0x9a3bf794 _pthread_body + 138
11 libsystem_pthread.dylib 0x9a3bf70a _pthread_start + 155
12 libsystem_pthread.dylib 0x9a3bcfa6 thread_start + 34

Thread 8:
0 libsystem_kernel.dylib 0x94fc6886 __semwait_signal + 10
1 libsystem_c.dylib 0x99e1f632 nanosleep$UNIX2003 + 218
2 libsystem_c.dylib 0x99e1f4de usleep$UNIX2003 + 60
3 game_library.dylib 0x0389d9db interactive::application::Thread::sleep(double) + 47
4 game_library.dylib 0x03babbd1 game::application::novice::BoincThread::periodically_send_and_check_boinc() + 425
5 game_library.dylib 0x0389dbcd interactive::application::Thread::thread_entry_func() + 31
6 game_library.dylib 0x0389d841 interactive::application::Thread::pthread_startup_helper(void*) + 17
7 libsystem_pthread.dylib 0x9a3bf794 _pthread_body + 138
8 libsystem_pthread.dylib 0x9a3bf70a _pthread_start + 155
9 libsystem_pthread.dylib 0x9a3bcfa6 thread_start + 34

Thread 9:
0 libsystem_kernel.dylib 0x94fc6886 __semwait_signal + 10
1 libsystem_c.dylib 0x99e1f632 nanosleep$UNIX2003 + 218
2 libsystem_c.dylib 0x99e1f4de usleep$UNIX2003 + 60
3 game_library.dylib 0x0389d9db interactive::application::Thread::sleep(double) + 47
4 game_library.dylib 0x03be9f20 game::application::novice::IRCThread::operator()() + 1222
5 game_library.dylib 0x0389dbcd interactive::application::Thread::thread_entry_func() + 31
6 game_library.dylib 0x0389d841 interactive::application::Thread::pthread_startup_helper(void*) + 17
7 libsystem_pthread.dylib 0x9a3bf794 _pthread_body + 138
8 libsystem_pthread.dylib 0x9a3bf70a _pthread_start + 155
9 libsystem_pthread.dylib 0x9a3bcfa6 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0xa3f1d6b0 ecx: 0xbfffe71c edx: 0x00000000
edi: 0xa3f97000 esi: 0x00000006 ebp: 0xbfffe738 esp: 0xbfffe71c
ss: 0x00000023 efl: 0x00000206 eip: 0x94fc662a cs: 0x0000000b
ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
cr2: 0xa3f1ba20

Logical CPU: 0
Error Code: 0x00080148
Trap Number: 132

Binary Images:
0x1000 - 0x3ff7 +edu.washington.foldit (1.0) <4C9553FB-E5BA-38D9-8E20-24DEB48E9AB7> /Applications/foldit.app/Contents/MacOS/Foldit
0x6a000 - 0x92fff com.apple.audio.OpenAL (1.8 - 1.8) <3ECAF276-E1A3-38B5-8D61-CE47B053A9A2> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x1800000 - 0x4a12ff7 +game_library.dylib (1) <7ACC4FB7-7B0F-34C5-84E3-91A5A4550CF1> /Applications/Foldit.app/Contents/Resources/cmp-binary-3f3c96a4059d5b1c3e3ccde0fdb5b4dc/game_library.dylib
0xa7b1000 - 0xa7b5fff com.apple.audio.AppleHDAHALPlugIn (272.50.31 - 272.50.31) <0BADCABC-7D7F-326B-8675-F468D409AC6A> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0xcdf9000 - 0xcdf9ffd +cl_kernels (???) <0E526E87-6102-42DE-9E10-D6D188ADBC05> cl_kernels
0xdb76000 - 0xdcbffff com.apple.audio.units.Components (1.13 - 1.13) <9DCF83DC-6390-390D-A9BC-FA519C8AC96C> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0xe800000 - 0xed92fff com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.10.18 - 10.1.0) <5417E5E4-2A9A-3CEA-A8F7-1DE2A01DA7DD> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD5000GraphicsGLDriver
0x8fe84000 - 0x8feb85bf dyld (360.17) /usr/lib/dyld
0x90010000 - 0x90058ff7 libFontRegistry.dylib (155) <181B642E-A1B5-3006-9368-C302F762787E> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
0x90059000 - 0x900adffb com.apple.audio.CoreAudio (4.3.0 - 4.3.0) <59B81F05-35CE-3507-BE5F-0D73FB58259E> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x900ae000 - 0x900b3ff7 libmacho.dylib (875.1) <20C4FF2D-035C-3CDA-8DA2-F37EFCFBD3AF> /usr/lib/system/libmacho.dylib
0x9115c000 - 0x9115efff libquarantine.dylib (80) <9FA02799-B68E-315B-9102-9065C259B3DF> /usr/lib/system/libquarantine.dylib
0x9115f000 - 0x915f2fff com.apple.CoreFoundation (6.9 - 1255.1) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x915f5000 - 0x915fafff com.apple.TCC (1.0 - 1) /System/Library/PrivateFrameworks/TCC.framework/Versions/A/TCC
0x915fb000 - 0x916fffff libJP2.dylib (1440) <8704B5F5-7BC5-3AA3-AAB0-625F3508EBEA> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91706000 - 0x91707fff libSystem.B.dylib (1225.1.1) <92CA3288-0AF8-3926-B60A-1A61894AFDF6> /usr/lib/libSystem.B.dylib
0x91779000 - 0x9191cff7 libGLProgrammability.dylib (12.0.34.12) <3E29932E-BE4D-36BB-ACED-DC3CE3A3C7FB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x9191d000 - 0x9192aff7 libbz2.1.0.dylib (38) <336996D6-7CB4-30EF-B481-C803BC81031E> /usr/lib/libbz2.1.0.dylib
0x9195b000 - 0x9195bfff libkeymgr.dylib (28) <37F88FF9-BB2F-3703-9283-5CC7BF7D84EA> /usr/lib/system/libkeymgr.dylib
0x9195c000 - 0x91996fff com.apple.MediaKit (16 - 807) /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit
0x9244a000 - 0x92470ffb libPng.dylib (1440) <84469C7F-BA28-3E26-B427-F37AE15392BC> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x92471000 - 0x92693fff com.apple.CoreImage (11.1.0 - 366.1.1) <1F968512-B9CF-32DD-A118-BC76CE4BE6B8> /System/Library/Frameworks/CoreImage.framework/Versions/A/CoreImage
0x92694000 - 0x9274eff7 com.apple.backup.framework (1.7 - 1.7) <32F77644-D2C8-3FA7-96B9-4E6EC74FED07> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup
0x9274f000 - 0x927b6fff libcorecrypto.dylib (334) <855C8E99-B0B9-35E4-B8AE-68972AC1CCA1> /usr/lib/system/libcorecrypto.dylib
0x927b7000 - 0x929d5ffb libicucore.A.dylib (551.30) <6EC0AB29-E802-3611-9F83-C22DF60094BB> /usr/lib/libicucore.A.dylib
0x929d6000 - 0x92ac6ffb com.apple.DiskImagesFramework (10.11.1 - 415) <81FDBA7A-3D3B-3333-813F-F8634D6F1BB2> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages
0x92ac7000 - 0x92acbfff com.apple.CommonPanels (1.2.6 - 96) <5FF25015-4948-388F-BD72-9FE7E6B1A1F1> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x92ad9000 - 0x92c2afff com.apple.coreui (2.1 - 364.1) <61DA56D9-E75C-39F6-B689-1BE5D53D215F> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x92c2b000 - 0x92cbcfff com.apple.CoreSymbolication (3.1 - 58048.1) <58C7343A-7E41-306C-9F7B-AD1711E3F306> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication
0x92cbd000 - 0x92cc6fff libGFXShared.dylib (12.0.34.12) <3F5E77F1-9D57-3947-92C4-4B483E1073BC> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0x92cc7000 - 0x92d1eff7 com.apple.HIServices (1.22 - 548) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x93290000 - 0x932d0fff com.apple.AppleJPEG (1.0 - 1) /System/Library/PrivateFrameworks/AppleJPEG.framework/Versions/A/AppleJPEG
0x938bc000 - 0x938bffff libextension.dylib (78) <03890482-1E02-3150-851D-C566814F643E> /usr/lib/libextension.dylib
0x938c0000 - 0x938eafff libxslt.1.dylib (14) <4B064877-1EC8-33E3-A62C-1655CC45C9CA> /usr/lib/libxslt.1.dylib
0x938eb000 - 0x9393afff libcurl.4.dylib (90) <14A1CC25-00E2-3FF8-AD2C-F29441EA7627> /usr/lib/libcurl.4.dylib
0x9393b000 - 0x93a61ffb libsqlite3.dylib (216.4) <22C07661-78D2-35DE-A6F2-BD60988799A9> /usr/lib/libsqlite3.dylib
0x93a62000 - 0x93a68fff libunwind.dylib (35.3) <7639935C-D618-343C-AC20-90A8C4665971> /usr/lib/system/libunwind.dylib
0x93a69000 - 0x93a9fff7 com.apple.CoreVideo (1.8 - 191.1) /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x93aa0000 - 0x93abaff7 liblzma.5.dylib (10) <777FDB7B-D359-389C-AA0C-B1434D221643> /usr/lib/liblzma.5.dylib
0x93abb000 - 0x93ad0ff3 libCGInterfaces.dylib (317.8) <79FD2A14-41A0-3A44-BE79-0B02676B001B> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/Libraries/libCGInterfaces.dylib
0x93d8a000 - 0x93d9dfff com.apple.Sharing (438.0.1 - 438.0.1) /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing
0x93d9e000 - 0x93dddffb libGLImage.dylib (12.0.34.12) <8F2FD280-2DBD-3991-9881-465B28AE9E91> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x93dde000 - 0x93de7fff libsystem_networkextension.dylib (384.1.2) <6575E989-C59A-377C-B3FB-BDD9DD53CA28> /usr/lib/system/libsystem_networkextension.dylib
0x93de8000 - 0x93ee6fff com.apple.LaunchServices (728.4 - 728.4) <23747A2C-1F7B-3879-ACD8-ACD2231431AB> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x93f6f000 - 0x93f7aff7 libGPUSupportMercury.dylib (12.0.34.12) <787FA021-3F1F-3538-A518-F13EAE93E725> /System/Library/PrivateFrameworks/GPUSupport.framework/Versions/A/Libraries/libGPUSupportMercury.dylib
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External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 7
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 16212
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=288.2M resident=0K(0%) swapped_out_or_unallocated=288.2M(100%)
Writable regions: Total=672.6M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=672.6M(100%)

VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate.framework 128K 2
Activity Tracing 2048K 2
CG backing stores 7136K 4
CG image 28K 4
CG shared images 240K 8
CoreAnimation 20K 3
CoreUI image data 308K 9
CoreUI image file 192K 6
Kernel Alloc Once 4K 2
MALLOC 626.2M 190
MALLOC guard page 48K 10
Memory Tag 242 12K 2
Memory Tag 249 156K 2
OpenCL 8K 2
Process Corpse Info 2048K 2
Stack 16.7M 13
Stack Guard 56.0M 11
VM_ALLOCATE 220K 21
__DATA 17.5M 219
__GLSLBUILTINS 2588K 2
__IMAGE 528K 2
__LINKEDIT 93.1M 10
__OBJC 2436K 59
__TEXT 195.1M 224
__UNICODE 552K 2
mapped file 160.6M 137
shared memory 16.4M 11
=========== ======= =======
TOTAL 1.2G 932

(Tue, 11/24/2015 - 02:44  |  11 comments)


Joined: 06/24/2008
Groups: Void Crushers

Also wiggle seems to work only locally

Joined: 06/24/2008
Groups: Void Crushers

I have now lost my best 3 times.

Joined: 01/12/2015
Groups: None

Hi Mike Cassidy,

Wiggle should not work currently as the backbone is frozen. Does the game crash when you use wiggle?

-free_radical

Susume's picture
User offline. Last seen 1 hour 46 min ago. Offline
Joined: 10/02/2011

The backbone is not frozen on this puzzle. You can manually pull it out of line, move it with local wiggle, or turn off cut bands (under behavior, as discovered by nemo) and it will move with wiggle all.

Joined: 01/12/2015
Groups: None

Hi Mike Cassidy,

Wiggle should not work currently as the backbone is frozen. Does the game crash when you use wiggle?

-free_radical

Joined: 01/12/2015
Groups: None

Hi Mike Cassidy,

Wiggle should not work currently as the backbone is frozen. Does the game crash when you use wiggle?

-free_radical

Joined: 06/24/2008
Groups: Void Crushers

No I can do wiggle on all the parts; Global Wiggle seems to do nothing but I can do various local wiggles in both interfaces.

Joined: 01/12/2015
Groups: None

Thanks for the report Mike Cassidy!

In drug design, people generally try to freeze the backbone while they design the small molecule. After they design the small molecule, they will apply a wiggle/shake (minimization/repack) of the protein sidechains. I was trying to disallow for this type of playstyle in order to focus on the small molecule design, without optimization of the sidechains. I will look into fixing the problem.

spmm's picture
User offline. Last seen 41 weeks 4 days ago. Offline
Joined: 08/05/2010
Groups: Void Crushers

Haven't tried this particular puzzle but I am well over the frequent hard crashes on Mac [very high spec haven't moved to El Cap yet] Changed from Windows after V 8 etc.

who needs a pdf or the ED amino acid diagram at full screen on a 27" monitor when you are trying to fold?

I was actualy running an old cluster node (in the study) to fold, quite loud and nice and warm, but I fell in love with the Xeons
It is Ok on any end point if the program/app crashes but not if it forces a hard reboot ie have to turn the whole machine off at its own power switch, not the one on the wall, yet...
Not having a go just letting you know.

Joined: 04/24/2014
Groups: None

Hi spmm!

This is valued feedback, for sure, but if we can stay within the topic being posted, that would be even better. The feedback section works best when reports are:
- specific (OS, puzzle #) and/or
- complete (crash logs, names of scripts being run)
- reproducible (by you or by us)

If we want to dive down into opinions and more general/non-actionable suggestions and whatnot, the forum is better designed for this sort of thing. Perhaps a discussion by "mac folk with general issues" may lead us towards a solution we can investigate and take action on.

As a primary mac user myself, I get where you're going here, but this just isn't the thread for it.

Thanks for the input,
~ inky

dbuske's picture
User offline. Last seen 4 hours 51 min ago. Offline
Joined: 09/22/2011
Groups: Beta Folders
Topic: Crash/Hang » Game: Tools

Save in drug test works, but it does not load that save(only with a much lower score than what was saved).

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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