dragging the background

Case number:699969-2000871
Opened by:Enzyme
Opened on:Saturday, June 27, 2015 - 12:28
Last modified:Wednesday, September 23, 2015 - 22:31

Currently when dragging the background, when the edge of the screen is approached the dragging method changes from center dragging to edge dragging. There should never be a transition from one drag type to another until the mouse is released

(Sat, 06/27/2015 - 12:28  |  1 comment)

tcecrog's picture
User offline. Last seen 6 years 34 weeks ago. Offline
Joined: 09/23/2015
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I find dragging the background really tedious, counter intuitive, and counter productive. I suggest moving the camera or users view as a player. This would make it easier since most players are used to 1st person view and navigated worlds with this view. I would make it easy to see inside the proteins and not have part of the protein in the way. If you can separate the control onto the key board and away from the mouse, then edge dragging would be of the past and exact angling will be quickly achieved. Being stuck with only two axis of rotation is horrible. You need to add a rotating the screen on the z axis. I find the interface too limited to not bother in playing it.


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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