In View Menu allow coloring by secondary structure

Case number:845833-2000700
Topic:Game: Display
Opened by:jeff101
Opened on:Sunday, May 10, 2015 - 23:09
Last modified:Sunday, May 10, 2015 - 23:09

I think it would be helpful if in the View Menu, there was an option to Color
each segment by its secondary structure (H=helix, E=sheet, or L=loop).
This would let us see the assigned secondary structures even when View Protein
is not set to Cartoon or Cartoon Thin but instead is set to one of the
other rendering methods like Line, Trace Line, Stick, or Sphere.
I am especially curious how Sphere with all sidechains shown would look.
Would there be mostly loops, helices, or sheets on the protein surface?


(Sun, 05/10/2015 - 23:09  |  0 comments)


Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons