ED cloud 'erasure'

Case number:699969-2000645
Topic:General
Opened by:frood66
Status:Open
Type:Suggestion
Opened on:Friday, April 24, 2015 - 16:08
Last modified:Saturday, April 25, 2015 - 18:25

I realise this request has been raised by many (including me) but I know I am not alone in wishing that we had the opportunity to remove cloud rendering in many areas on some ED puzzles. I realise we already have many tools for adjusting the rendering of the cloud - but these have to be set continuously - none of them effectively remove render from areas that we may believe to be superfluous to the area we want to work with.

I have no idea if the following is relatively easy to achieve, but it would, at least, use much that already exists in some form (or so I think)....

We now have ED cloud note blobs....can we not set one colour of blob to a cloud trimmer? Working as an inverse function to that already used for 'trim density'?

Say we had a blob colour 'grey' - all cloud within a certain distance of a grey blob is then un-rendered. But the blob remains (so we know we have done it) Perhaps we could set the un-rendering distance - tho this may prove unnecessary - we could just put in more blobs. Changing the colour or removing the note blob would then re-render the cloud affected.

I've never used the default blob colour - perhaps that could just be replaced with this new 'erasure' blob.

To be clear - I am only talking about removing the rendering here. This is purely to help with visual interpretation of the cloud. I also appreciate that ED note blobs are placed 'on the surface' of the cloud. But wouldn't this be better than nothing?

(Fri, 04/24/2015 - 16:08  |  1 comment)


Joined: 09/20/2011
Groups: Marvin's bunch

Ahh - forgot to mention...the grey blobs would have to be either very much smaller - or very translucent - or a mixture of both. Else one prob would be replaced by another

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