Enabling filters in Lua is not running the filters

Case number:671071-2000579
Topic:Game: Other
Opened by:Susume
Status:Open
Type:Bug
Opened on:Sunday, April 5, 2015 - 02:53
Last modified:Saturday, April 11, 2015 - 15:54

SetFiltersDisabled(false) is supposed to run the filters and give you a valid score. This is not happening. SetFiltersDisabled(true) and SetFiltersDisabled(false) are executing when they should, but I never see the red line blink off or the score change when they run, and I don't get credit for a higher valid score, even though the script found a pose whose valid score is higher than my credit best. When I stop the script and run the filters by hand I then get credit for the higher valid score.

(Sun, 04/05/2015 - 02:53  |  3 comments)


Susume's picture
User offline. Last seen 1 hour 27 min ago. Offline
Joined: 10/02/2011
Topic: General » Game: Other
Type: Suggestion » Bug

This is working correctly in another script (TvdL enhanced DRW 2.8.0). The script where it was not working was TvdL enhanced DRW 2.4.0 modified with BitSpawn's overloading functions for filters.

Joined: 09/24/2012
Groups: Go Science

Indeed, I observed the same some times. Not sure it is always the case with BitSpawn's function because it happens to work well also. Some times also, manual "toggle filter" does not change anything.

Joined: 09/24/2012
Groups: Go Science
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