On slow filter puzzles
|Opened by:||Timo van der Laan|
|Opened on:||Wednesday, February 4, 2015 - 20:49|
|Last modified:||Sunday, February 8, 2015 - 02:39|
First of all a question:
- Are the game tools affected by any of the slow filters?
I really hope they dont, see my code in http://fold.it/portal/recipe/100662.
This would only work good if the aren't.
Then there are some extra Lua functions that would really help for coping with these kind of puzzles:
1) A function to get the total of maximum bonus for all slow filters
2) A function that computes and returns the current bonus of those filters even if those filters are turned off.