Please explain what the colors in the condition filters mean

Case number:845833-1998916
Topic:Game: Display
Opened by:Bletchley Park
Status:Open
Type:Question
Opened on:Sunday, December 21, 2014 - 09:50
Last modified:Wednesday, December 24, 2014 - 13:56

I searched Foldit, the Wiki and even with Google. I *know* I saw a picture of the colors and some explanation but cannot find it. Please put a section under 'filters' in the Wiki with the color explanations for the conditions in the design puzzles (Core Existence Filter colors for example).

Thanks.

(Sun, 12/21/2014 - 09:50  |  4 comments)


Joined: 05/19/2009
Groups: Contenders

Aha ! "Click the "Show" checkbox beneath the Core Existence filter to see which residues have been identified as Core (orange), Boundary (green), or Surface (blue)" You really should put this in the Wiki...

So may I presume that the goal is to change the green ones into orange ones ?
Can blue ones become orange ones ?

spmm's picture
User offline. Last seen 45 weeks 4 days ago. Offline
Joined: 08/05/2010
Groups: Void Crushers

Well you could move a blue seg into the core and it will presumably change 'color' may not be the best for your pose :P.
There were also complaints about this not being helpful for the red-green colourblind players.
The devs usually post blogs if they have new concepts to share, and they feel it necessary; it is down to the players to keep the wiki up to date.

Joined: 05/19/2009
Groups: Contenders

I'm happy to keep the wiki up to date if I knew exactly what the purpose and meaning of the colors was. The above is what I learned over the past few days.

Joined: 09/24/2012
Groups: Go Science

I think there must be enough orange residues.

Green means something like "almost in the core" and blue is out of the core.

Push green ones closer to another residue in order to turn it orange.

The final result should be a coral orange-blue with more orange sidechains inside, and blue ones outside (and some green spot in the middle for flexibility).

I might be wrong.

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