How to tell within LUA recipes if an autosave/quicksave-slot is already occupied?
|Opened on:||Friday, December 5, 2014 - 23:28|
|Last modified:||Friday, March 8, 2019 - 18:51|
void save.Quickload(integer slot)
It would be nice if each of these functions would instead return a boolean (true/false) value
to say if it succeeded in restoring or loading its respective saved solution.
It would be nice if there were LUA functions to check if each of the above
quicksave-slots/autosaves were already occupied.
It would also be nice if there was a LUA function that would list all of the
quicksave-slots/autosaves presently occupied.
If such functions already exist, please let me know.