A Reminder of the Community Rules

Hello all! Hope you are enjoying this fine Tuesday. I wanted to take a brief moment to remind everyone about the Foldit Community Rules. As part of the community, everyone is expected to adhere to these rules at all times, so it is important all are aware of what is expected. Here are the highlights:

  • Keep the conversation PG-rated, since there is a wide range of ages in the community. Anything deemed offensive or obscene will not be tolerated.
(Tue, 06/20/2017 - 22:30  |  1 comment)

Tournament Phase Two puzzles reposted!

The Partition Puzzles released yesterday were posted with the wrong score function, unfortunately. The old puzzles have been pulled and reposted with the correct score function. Players may load their work from the previous puzzles into the reposted puzzles. We're sorry for any inconvenience (but we're glad we caught the error early)!

(Tue, 09/18/2018 - 16:03  |  9 comments)

Protein Design Partition Tournament: Phase Two

Phase Two of the Protein Design Partition Tournament starts today! We've selected 20 designs from Phase One of the tournament, which are now vulnerable to challenge, in 20 new partition puzzles. See the blog for more details!

(Tue, 09/18/2018 - 00:01  |  0 comments)

New Release!

Hey everyone,

We've just put out an update with the following fixes and changes:

General:
* Added display for new puzzle difficulty settings.

Ligand Design:
* Added a Ligand NChi filter - a bonus filter which will count the number of rotatable bonds and penalize long/floppy ligands appropriately.

Bug Fixes:
* Further fixes for the 'asymmetry introduced' issue.
* Further fixes to ensure solutions which do not pass filters do not get credit.

As always, a big thanks to our devprev players for helping to test the release.

(Fri, 09/07/2018 - 20:26  |  0 comments)

Protein Design Partition Tournament

We are announcing a friendly protein design tournament for Foldit players! The tournament will function slightly differently from the regular design puzzles that players are used to, but we think it could yield better protein designs.

Check out the the blog for more details, and play the Phase One Design Puzzle now!

(Thu, 08/30/2018 - 23:12  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're going to be releasing an update to the developer preview soon with the following fixes and features:

General:
* Added display for new puzzle difficulty settings.

Ligand Design:
* Added a Ligand NChi filter - a bonus filter which will count the number of rotatable bonds and penalize long/floppy ligands appropriately.

Bug Fixes:
* Further fixes for the 'asymmetry introduced' issue.
* Further fixes to ensure solutions which do not pass filters do not get credit.

(Wed, 08/29/2018 - 21:37  |  0 comments)

New blog post: Partition functions

Check the blog for part two in a series of blog posts about the protein design problem!

(Mon, 08/27/2018 - 21:00  |  0 comments)

New blog post: The problem of protein design

Check the blog for a new post about protein design!

This is Part One of a three-part blog about some of the problems in protein design, and how we can think about addressing them.

(Fri, 08/24/2018 - 21:48  |  0 comments)

New Release!

Hi everyone!

We're finally pushing out our new release, with the following fixes and changes. This also includes the new Mac 64-bit version - though for now, you can continue to use the 32-bit version. If you want to try your 64-bit hand on Mac, you can download the new installer here: http://fold.it/dist/external/Foldit-macos_x64.dmg

Features:
* Added some additional instrumenting to report crashes and errors to the server.
* The initial code for always-positive conditions (now bonuses) is being rolled out. For now, scoring will remain the same.

(Fri, 08/10/2018 - 16:07  |  0 comments)

Mac 32-bit Devprev Release

Hey everyone,

As there are still some issues remaining with the Mac 64-bit build, we're also pushing out a 32-bit release of the latest devprev. This should give our Mac users a choice between 64 and 32 bit for the time being. Be sure to check it for bugs!

We plan on pushing this devprev out to main soon, so keep an eye out.

(Thu, 08/09/2018 - 01:38  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons