The rundown on coronavirus

You don't have to be a scientist to do science! Download and play Foldit and you can help researchers discover new antiviral drugs that might stop coronavirus! The most promising solutions will be manufactured and tested at the University of Washington Institute for Protein Design in Seattle.

Foldit is run by academic research scientists. It is free to play and not-for-profit. To get started, download Foldit and create a username!

We recommend that new players start with the Foldit Intro Puzzles.
After some practice, move on to the Science Puzzles and try out the Beginner: Coronavirus puzzle.
We also have an advanced puzzle NEW advanced puzzle where you can try to design an antiviral protein from scratch!

To meet other players, check out the Foldit Discord channels.

Note: Foldit is an interactive computer game and not a distributed computing project. If you would like to donate idle CPU cycles to science, please check out the Rosetta@Home project on BOINC.

(Wed, 03/04/2020 - 05:46  |  9 comments)

A Reminder of the Community Rules

Hello all! Hope you are enjoying this fine Tuesday. I wanted to take a brief moment to remind everyone about the Foldit Community Rules. As part of the community, everyone is expected to adhere to these rules at all times, so it is important all are aware of what is expected. Here are the highlights:

  • Keep the conversation PG-rated, since there is a wide range of ages in the community. Anything deemed offensive or obscene will not be tolerated.
(Tue, 06/20/2017 - 22:30  |  1 comment)

Lab Report #15: A new kind of puzzle

A couple software updates — big and small — with a whole suite of new features, plus we've got new puzzles for coronavirus and beyond! Watch our latest lab report on YouTube now.

- One BIG software update, and also another smaller one

- MERS-CoV binder design
- NEW Designable linker puzzles

(Tue, 12/01/2020 - 14:47  |  0 comments)

Big Announcements for the New Year

Hey folders! The Foldit team is happy to announce an awesome update for you!

Early next year, we will be rolling out a brand new website! This website will have loads of new features that we hope will help players share ideas with each other and help our scientists share more cool science updates with you! Additionally, this change will come with a big clean-up from some of our old systems, which will make development much smoother moving forward and take care of a few bugs which have been sitting around for years. In particular:

When the new website is rolled out, we will remove support for GUI and Lua V1 recipes.

(Mon, 11/23/2020 - 17:24  |  2 comments)

New Release!

Hey everyone,

We've just released an update with the following fixes:

Bug Fixes:
* Fixed a crash on puzzle load caused by the ContactMS metric.
* Fixed an issue with the DDG metric score behaving oddly in proteins with cutpoints.

Thanks to our devprev players for helping test this release!

(Sat, 11/21/2020 - 01:37  |  0 comments)

Office Hour 11/21/20

Hey everyone! We will be having an Office Hour this Saturday, 11/21 at 10 AM PT (Time Zone Converter.) We're hoping that this is early enough for some of you folks over in the Eastern hemisphere to be able to join!

(Thu, 11/19/2020 - 16:06  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're about to release an update to the developer preview with the following fixes:

Bug Fixes:
- Fixed a crash on puzzle load caused by the ContactMS metric.

(Thu, 11/19/2020 - 03:55  |  3 comments)

Newsletter November 13: Huge Update Coming Soon!

In case you missed it, you can check out our latest newsletter here! In it, you'll find many new, exciting Foldit updates and a list of new features! If you haven't already, please subscribe to our newsletter.

(Wed, 11/18/2020 - 03:52  |  1 comment)

New Release!

Hey everyone,

We've just released a big update with the following fixes and features:

Release Notes:

UI / Gameplay:
- Updated the Mutate icon
- Backbone pins are now colored purple when locked
- Achievements now describe the achievement earned
- Rubber bands are now colored differently based on optimal bonding distances
- Rubber bands are now colored darker if a recipe made them
- Dark mode is now on by default
- Arrows on the Clashing Importance, Band Strength/Length, and other sliders now make more fine-grain adjustments
- Increased the maximum Undo Graph length to 1000

(Tue, 11/17/2020 - 18:41  |  0 comments)

Office Hours 11/5/20

Hey foldit players! If you happened to miss out on our latest Office Hour led by beta_Helix and sethcooper, you can check out the transcripts here! Hope to see you next time!

(Thu, 11/12/2020 - 04:09  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons