A Reminder of the Community Rules

Hello all! Hope you are enjoying this fine Tuesday. I wanted to take a brief moment to remind everyone about the Foldit Community Rules. As part of the community, everyone is expected to adhere to these rules at all times, so it is important all are aware of what is expected. Here are the highlights:

  • Keep the conversation PG-rated, since there is a wide range of ages in the community. Anything deemed offensive or obscene will not be tolerated.
(Tue, 06/20/2017 - 22:30  |  1 comment)

Foldit's 11th Birthday!

(Thu, 05/09/2019 - 20:16  |  4 comments)

Help Us Make Foldit Better

Hey all,

Northeastern University researchers are conducting a survey to learn about how to make better citizen science games. To take this survey, visit https://forms.gle/QaFFsNwcwTVYqiPQA . Thank you for supporting our research!
This survey will only take 15 minutes, and filling it out would be hugely helpful to us, especially if you're new to the citizen science scene!

You can also fill out the survey for other citizen science games if you play games like EyeWire or EteRNA!

(Thu, 04/25/2019 - 15:37  |  5 comments)

New Release!

Hey everyone,

We've just release a new update to the game with the following fixes and changes:

General:
* Certain puzzles may now have some filters only applied to part of the protein (such as designing binders).

Bug Fixes:
* Fixed a minimization issue on Mac.
* Fixed a handle leak on Windows.
* Links to the new wiki should once again work.
* Fixed a number of threading issues that may have been causing hangs or crashes.
* Fixed a crash when stopping Pick Sidechains.

As always, a big thanks to our testers in the developer preview for helping spot bugs!

(Thu, 04/18/2019 - 22:07  |  1 comment)

Science Chat Transcript

Thanks to everyone who joined yesterday's Science Chat! A transcript of the chat is available here.

Also, the Siegel lab got back to us with a quick update on the aflatoxin project. They ran into some problems with the previous designs, but they are preparing a new approach and we expect to have more aflatoxin puzzles in the coming months!

From the Siegel lab:

(Thu, 04/11/2019 - 18:38  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're about to release an update to the developer preview with the following fixes and changes:

General:
* Certain puzzles may now have some filters only applied to part of the protein (such as designing binders).

Bug Fixes:
* Fixed a minimization issue on Mac.
* Fixed a handle leak on Windows.
* Links to the new wiki should once again work.
* Fixed a number of threading issues that may have been causing hangs or crashes.
* Fixed a crash when stopping Pick Sidechains.

(Mon, 04/08/2019 - 23:06  |  0 comments)

Spring 2019 Science Chat!

Science Chat April 10th in veteran chat

Join the Foldit team for a chat about the science behind recent Foldit puzzles! If you leave questions in the comments below, we can prepare some answers in advance to help move the discussion along!

Date: Wednesday, April 10th, 2019
Time: 9pm GMT; 1pm Pacific Time Zone
Location: #veteran chat

http://www.thetimezoneconverter.com/

(Thu, 04/04/2019 - 18:18  |  9 comments)

Submit cover art for accepted Foldit paper!

The research paper we recently drafted has been accepted for publication in a scientific journal! The paper reports the protein design work of Foldit players from the past 6 years, and will be published in the coming weeks.

Scientific journals like to print each issue with a unique cover, usually with flashy art that describes some of the research in the issue. We'd like to submit artwork that could be used on the journal cover when our paper is published, and we want your help!

(Wed, 03/27/2019 - 22:34  |  12 comments)

Veterans Needed: Show Us Your Skills

Hey veterans,

This is a request for help from anyone interested in the design of Foldit as a game.

As a game scientist, I am trying to understand how Foldit requires particular skills from you as a player, and trains you in those skills. Skills in this sense are discrete, atomic ideas that the player builds up to larger strategies. For background on this, please read Dan Cook's article on the chemistry of game design.

(Thu, 03/14/2019 - 14:55  |  7 comments)

New Custom Contests feature

We are excited to announce a new feature in Foldit: Custom Contests! As you may know, contests have been a feature that allows anyone to host their own private Foldit puzzle, chosen from a limited, pre-selected list. Now, you can make your own custom Foldit puzzle of whatever you choose and host it as a contest. We designed the Custom Contest feature especially for educators, who can now tailor their Foldit puzzles to their exact curriculum. There are plenty of other uses as well, including private contests that research groups can use to brainstorm new ideas, or even Foldit parties!

( Posted by  beta_helix 81 1628  |  Mon, 03/04/2019 - 16:53  |  8 comments )
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons