Tournament Phase Two puzzles reposted!

The Partition Puzzles released yesterday were posted with the wrong score function, unfortunately. The old puzzles have been pulled and reposted with the correct score function. Players may load their work from the previous puzzles into the reposted puzzles. We're sorry for any inconvenience (but we're glad we caught the error early)!

Also, we'd like to apologize to LociOiling, whose tournament submission was misattributed to Newton76. This has been corrected in the blog post, and the reposted Partition Puzzle here. Sorry LociOiling and Newton76!

(Tue, 09/18/2018 - 16:03  |  14 comments)

Protein Design Partition Tournament: Phase Two

Phase Two of the Protein Design Partition Tournament starts today! We've selected 20 designs from Phase One of the tournament, which are now vulnerable to challenge, in 20 new partition puzzles. See the blog for more details!

(Tue, 09/18/2018 - 00:01  |  0 comments)

New Release!

Hey everyone,

We've just put out an update with the following fixes and changes:

General:
* Added display for new puzzle difficulty settings.

Ligand Design:
* Added a Ligand NChi filter - a bonus filter which will count the number of rotatable bonds and penalize long/floppy ligands appropriately.

Bug Fixes:
* Further fixes for the 'asymmetry introduced' issue.
* Further fixes to ensure solutions which do not pass filters do not get credit.

As always, a big thanks to our devprev players for helping to test the release.

(Fri, 09/07/2018 - 20:26  |  0 comments)

Protein Design Partition Tournament

We are announcing a friendly protein design tournament for Foldit players! The tournament will function slightly differently from the regular design puzzles that players are used to, but we think it could yield better protein designs.

Check out the the blog for more details, and play the Phase One Design Puzzle now!

(Thu, 08/30/2018 - 23:12  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're going to be releasing an update to the developer preview soon with the following fixes and features:

General:
* Added display for new puzzle difficulty settings.

Ligand Design:
* Added a Ligand NChi filter - a bonus filter which will count the number of rotatable bonds and penalize long/floppy ligands appropriately.

Bug Fixes:
* Further fixes for the 'asymmetry introduced' issue.
* Further fixes to ensure solutions which do not pass filters do not get credit.

(Wed, 08/29/2018 - 21:37  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons