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Newsletter February 5: Tetramers and Quartets

Hey folks! Be sure to take a look at our latest newsletter HERE!

(Thu, 02/11/2021 - 03:12  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're about to push an update to the developer preview with the following fixes and features:

- Changed the look of the splash menu and loading screen
- Added automatic warnings for profanity in global chat
- Changed the default font style
- Fixed a bug where the end of long Discord messages were erroneously attributed to FolditIRCBot

Bug Fixes:
- Fixed a bug where achievements were untranslatable
- Fixed a bug where some translations crashed on startup
- Made more in-game text translatable
- Fixed a bug where Selection Interface menus could get buried beneath other parts of the UI

Note: This patch will temporarily disrupt the formatting of Discord integration but will be fixed when the patch goes live to all players ("main") due to a server switch in the bot handling Discord relays

(Mon, 02/08/2021 - 20:36  |  0 comments)

Lab Report #17: New data from the lab!

We have some exciting news to share after testing some of your protein designs in the lab! Plus we've got new puzzles and a fresh Design of the Month.

- Symmetric designs and small angle x-ray scattering (SAXS) experiments

- More designable linker puzzles
- Symmetric tetramer design

- A symmetric design, by silent gene, with a substantial core that spans the entire protein. See for yourself in the new Design of the Month sandbox puzzle.

(Mon, 02/01/2021 - 14:23  |  4 comments)

Blog 5

Hey folks! New blog post up today--How to Foldit, Part 5: Seeing the Problem. This section explores a lot of the visualization pieces of Foldit with some really helpful tips! Check it out here!

(Tue, 01/26/2021 - 02:55  |  0 comments)

New Release!

Hey everyone,

We've just released an update with some bug fixes and some potentially big performance boosts!

Bug Fixes:
* Fixed some general performance issues, especially for things like mass-banding operations
* Fixed a bug where bands and segments selected via Lua functions did not display properly
* Modified the color of segments selected with the dialog.SelectSegments function so that selections are more clear against any color scheme
* Fixed various bugs related to text selection
* Fixed a crash related to the blueprint panel

(Thu, 01/21/2021 - 23:43  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons