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Developer Preview Release Soon

Hey everyone,

We're about to push an update to the developer preview with some fixes and changes:

General:
* The Deepmind Alphafold panel has been redesigned!
* You can now select the residues that fall within the visible sphere from the electron density panel.

Additionally, we have changed some things under the hood that shouldn't have an effect on the player experience, but let us know if you see anything odd.

(Tue, 09/14/2021 - 23:17  |  3 comments)

New Release - Foldit Education Mode!

Hey all,

We've just released an exciting new feature: Foldit Education Mode! This feature tunes the Foldit client to be more in line with how educators have wanted to use Foldit in the classroom over the years.

You may notice a prompt when you start up the new client for the first time asking if you want to use education mode - just leave this unchecked if you want regular foldit!

The full list of changes below:

General:
* Added a new Educational mode
* Added a quick question on your first login to allow toggling Education options
* Added a "Reset Roles" button in the Advanced Options to re-select your Education option
* Tab to view additional segment information can now be used in tutorials
* Improved the UI of tutorial tips
* Added a camera rock mode and camera spin mode, which can be toggled with Shift+Home and Alt+Home by default.
* Added an option to delete all tutorial save data, intended for classroom and kiosk use
* Simplified some minor UI elements in tutorials
* Added clearer instructions to the Rama map
* Improved tutorial tip logic
* Revised help panel text
* Revised text in Close the Gap

Bug Fixes:
* Fixed a bug where the next playable level wasn't glimmering
* Fixed a bug making tutorial tips confusing
* Fixed a bug causing some button texts to be misaligned

(Tue, 09/14/2021 - 23:11  |  0 comments)

Lab Report #24: Reviewing Your AlphaFold Designs

A first look at new Foldit designs enabled by AlphaFold!

NEWS
- Recap of AlphaFold

PUZZLE UPDATES
- Protein binder design for IL-2R and TGF-beta
- Ligand binder design cortisol
- Symmetric design puzzles

DESIGN OF THE MONTH
- A tour of four different designs from spvincent and ichwilldiesennamen. Take a look at these designs or make your own modifications in the September Design of the Month sandbox puzzle.

(Wed, 09/01/2021 - 13:47  |  1 comment)

Developer Preview Release Soon

Hey all,

We are about to release an update to the developer preview that moves our separate Education Mode client into the main game. This will make it easier for educators using Foldit to find and install the education mode.

You may notice a prompt when you start up the new client for the first time asking if you want to use education mode - just leave this unchecked if you want regular foldit!

The full list of changes below:

General:
* Added a new Educational mode
* Added a quick question on your first login to allow toggling Education options
* Added a "Reset Roles" button in the Advanced Options to re-select your Education option
* Tab to view additional segment information can now be used in tutorials
* Improved the UI of tutorial tips
* Added a camera rock mode and camera spin mode, which can be toggled with Shift+Home and Alt+Home by default.
* Added an option to delete all tutorial save data, intended for classroom and kiosk use
* Simplified some minor UI elements in tutorials
* Added clearer instructions to the Rama map
* Improved tutorial tip logic
* Revised help panel text
* Revised text in Close the Gap

Bug Fixes:
* Fixed a bug where the next playable level wasn't glimmering
* Fixed a bug making tutorial tips confusing
* Fixed a bug causing some button texts to be misaligned

(Wed, 09/01/2021 - 13:45  |  1 comment)

New Release!

Hey all,

We've just released an update with some quick fixes:

Bug Fixes:
* Fixed certain situations where inserting/deleting residues could causing crashes with Alphafold results.
* The blueprint panel should no longer update while not visible.

Thank you to our devprev testers!

(Wed, 08/11/2021 - 22:05  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons