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In Case You Missed It

That devprev update posted about on Monday came out yesterday. Please be sure to update and let us know how it is for you. Thanks!

Also see for an update about a hotfix.

(Wed, 03/15/2017 - 18:44  |  1 comment)

Science Chat Question Round Up (Developer Edition)

We have a great roundup of questions from our last science chat, touching on a number of developer issues that were cut mostly for time, but also to help keep the last science chat from veering too far into development questions. Since the two are pretty closely linked, we wanted to be extra sure to follow up on those. You can find jflat's answers this way. Thanks to everyone who asked us questions, and we look forward to seeing you (and your new questions) at the next chat.

(Mon, 03/13/2017 - 18:18  |  0 comments)

Next Science Chat March 28

Hi everybody! A quick announcement today- our next Science Chat is March 28. Be sure your questions get posted here (this thread, right here) so I can send them to the team in advance of the chat. As long time chat fans are aware, the more questions we have prepared ahead of time the more questions we can likely get in. Keep in mind there were a lot of questions for our last chat (which we appreciated so much) and if we don't get to your question during the chat (it is unlikely we will be able to address development related questions during this hour, although you're free to ask them and we will endeavor to get an answer later), it's entirely possible you may see it in a future blog.

The Date: Tuesday, 28 March 2017
The location: #veteran, IRC
The Time: 2100-2200 (or so, but the official chat ends after an hour) GMT (aka 1400-1500 PT)
The Time Zone Converter: Right this way!

We look forward to discussing science with you!

(Mon, 03/13/2017 - 17:00  |  15 comments)

Develop Preview Release Soon

Hey everyone,

We are about to push a release to the developer preview. This release prepares us for some upcoming solution file format changes (so your devprev and main clients wont be incompatible!). Also included are some potential fixes for the Mac platform.

(Mon, 03/13/2017 - 16:54  |  3 comments)

Foldit design update - Part 2

This is an extension of last week's protein design update, in which we discussed recent improvements in backbone quality and showcased a collection of player designs that were brought into the wet lab. Our analysis is ongoing, and some of those designs may still yield results. But a few exceptional designs are already showing promise, and we thought those results warranted a separate, more focused analysis here. Check it out!

(Tue, 03/07/2017 - 15:26  |  0 comments)
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