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Competition results are in!

See the blog for the final results of our Influenza HA binder design competition, with additional discussion about the takeaways from this experimental competition!

(Sun, 03/28/2021 - 22:24  |  0 comments)

Developer Preview Release Soon - Dojo Mode!

Hey everyone, we're about to release an update to the Developer Preview with an exciting new feature: Dojo Mode!

What is Dojo Mode?
The Foldit Dojo is a new game mode to help beginner and intermediate players practice their folding. In Dojo mode, you have a stamina bar that decreases based on how many moves you make and the time you spend working on the puzzle. You'll need to work quickly and efficiently to beat these levels. Puzzles in the Dojo are also tailored to your skill. You might not see the same levels or order of levels as other players. When you beat a puzzle, you'll also have a chance to choose an easier or harder challenge. If you're on a winning streak, the Dojo will encourage you to try harder levels. If you run out of stamina, you can still keep playing on a different puzzle, but the Dojo will try to find easier levels for you. After a total of three losses, your run in the Dojo will end and you'll be given a final score for the run and overall rank for your progress in Dojo mode. In the future, we hope to add new achievements or leaderboards for the Dojo, but for now you can share your results on our Discord or forum if you'd like to informally compete with other players.

We're adding this new game mode to help bridge the gap between the tutorial campaign and Beginner/Novice science puzzles. Our hope is that, with enough different levels, our matchmaking system can find the right challenge for any player to practice at the edge of their comfort zone. In this early release, Dojo mode has around 70 unique levels, but we hope to add many more once the system has been tested.

We would love to hear your feedback on Dojo mode! You can leave feedback on our feedback page (https://fold.it/portal/feedback) or message @Josh directly on the Discord or through the in-game chat. Let us know what you think about the concept, changes you'd like to see, or issues with specific levels (please provide the level name in the upper right corner so we know which level you're referring to). Thanks!

Release Notes:
* Added the Dojo, a new practice mode!
* Fixed a bug where the cancel button was not visible on some menus

(Wed, 03/24/2021 - 19:33  |  1 comment)

New Release!

Hey everyone,

We're pushing out an update with the following fixes and changes:

- Updated the main menu and loading screens
- The left/right arrow keys can now be used with the Segment Info panel to cycle between segment information in the Selection Interface
- Added font support for Korean, Chinese, Japanese, Hebrew, Latin, and Cyrillic alphabets
- Added Portuguese translation courtesy of Foldit player socramdm

Bug Fixes:
- Fixed a bug where deleting text in a note would sometimes not save.
- Fixed various bugs related to profanity filters
- Fixed a bug causing login names to duplicate

As always, a big thanks to our devprev players for helping to test the release.

(Wed, 03/24/2021 - 17:51  |  0 comments)

Office Hour 3/27/21

Hey folks! We're going to be having an Office Hour on #vet at 10 AM PST (Time Zone Converter) on Saturday, March 27th. It will be let by neilpg628--hope to see y'all there!

(Wed, 03/24/2021 - 02:00  |  0 comments)

Newsletter March 19: A New Kind of Competition!

Hey folks! Be sure to check out our latest newsletter here as well as this blog post for information about an exciting competition happening!

(Tue, 03/23/2021 - 00:48  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons