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Foldit design update - Part 2

This is an extension of last week's protein design update, in which we discussed recent improvements in backbone quality and showcased a collection of player designs that were brought into the wet lab. Our analysis is ongoing, and some of those designs may still yield results. But a few exceptional designs are already showing promise, and we thought those results warranted a separate, more focused analysis here. Check it out!

(Tue, 03/07/2017 - 15:26  |  0 comments)

Foldit design update blog

It's been a long time since our last update on Foldit protein design! Here we lay out some recent progress and highlight the latest improvements in proteins designed by Foldit players in this great new blog by bkoep to take you in to the weekend. Look for part two on Tuesday next week.

(Fri, 03/03/2017 - 16:48  |  0 comments)

Protein Folding Blog

Our newest blog post addresses another question that was sadly neglected in our last Science chat due to time constraints:
Is there any pathway for natural folding?Bruno Kestemont

Read the rest here.

(Thu, 02/23/2017 - 16:54  |  0 comments)

Blueprint Tool Blog Up

The community posed several great questions about the Blueprint tool for our last Science chat, but we didn’t have time to answer all of them. We're long overdue for an in-depth explanation about the Blueprint tool, but it seems that players are finding the tool useful and we'd like to share more about it's mechanics in this new blog post by bkoep.

(Thu, 02/16/2017 - 20:20  |  0 comments)

New Release!

Hey everyone,

We've just pushed an update out with the following fix:

Bug Fixes:
* GUI scripts should no longer crash when saved.

As always, a big thanks to our testers in the developer preview!

(Thu, 02/16/2017 - 18:12  |  0 comments)
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