Updated Community Guidelines

Our phenomenal moderators suggested a few revisions to the current community guidelines and so after much discussion, revision, and more discussion we are implementing them beginning today. You may view the new guidelines here. The only changes are to the "rules" section. As always, please feel free to reach out to me with any questions or concerns.

(Thu, 11/02/2017 - 17:23  |  6 comments)
smortier's picture
User offline. Last seen 2 weeks 5 days ago. Offline
Joined: 03/10/2016
Groups: None
Are you unable to join a group chat?

A chat ban should be room specific. It should not exclude you from joining a group chat. Let me know if this is the case and I'll investigate further.

smortier's picture
User offline. Last seen 2 weeks 5 days ago. Offline
Joined: 03/10/2016
Groups: None
Well, looking into the issue anyway.

Because that should not be the case. I'll let you know what I find out when I hear back.

Susume's picture
User offline. Last seen 46 min 13 sec ago. Offline
Joined: 10/02/2011
Duplicate team name

The irc server is unable to open another room with the same name as an existing room.

Joined: 09/24/2012
Groups: Go Science
some personal opinions on new rules, groups etc

I noticed that there are other duplicate group names (as there are many "Bruno" on earth). A name is not sufficient to make an unique identity. Computers often need an unique ID, like it seems to be the case for IRC and group chat (I actually tried the group chat in second AD group and I got a "you have been kicked" too).

Concerning the Community rules, I experimented some disagreement in the past between myself and "the Community" represented by some famous veterans at the time (including Auntdean). I could feel offended several times by attitudes or acts or says about me and it was not fun.

I could even be (implicitly) "banned" from a moderated group (e.g. not accepting my candidature to join). No fun, but this is the liberty and need of any subgroup, and for overall "buffer" and diversity of research.

I agree that temporal banning is a violence but that it can be necessary for the fun of majority in local situations (like in global chat, veteran chat etc, one by one, locally). Exactly like in real life, if somebody starts to cry, or repeat himself etc in a small group of people: or the other ones go out (it's easy to escape a turbulent discussion on chat: just don't read, don't react and the time zone will do the moderation), or, and that is the question here, some appointed "police" do the job of banning a disturber.

The point in "banning" is that it does exist in real life only in one situation I believe: in case of some danger (the need to protect integrity of persons or common good). In this real life case, there is an impartial judgment from some external judge, after some possibility to "defense" himself etc.

In Foldit, I remember one case of player's banning: it was linked to a player posting a recipe that would be able to cheat (copying another payer's solution). This case really endangered the all Foldit game concept; it was not "semi-external" as chats aside playing the game.

This to say that I'm not sure banning is the right tool to moderate a global chat: it is too "dictatorial" in my opinion. When I see episodes of "classroom" chats in the global, I simply stop reading and it's ok, it stops by itself (sometimes after careful intervention of moderators), the best way I noticed to "counter" this beeing to turn speaking about puzzles and tips.

After all, I find this subject quite interesting. It's common to many media on the internet. No one got THE solution yet. An interesting research area per se.

Take care and happy folding (and/or social experimenting) all !

Joined: 11/08/2017
Groups: None
Windows EXE


Could somebody please comment on the Windows exe returning positive on Virus Total?


LociOiling's picture
User offline. Last seen 1 hour 44 min ago. Offline
Joined: 12/27/2012
Groups: Beta Folders
a little OT, but...

Not the best spot to ask the question, but here goes.

From time to time, virus scanners like to pick on Foldit. It may have something to do with the use of IRC for in-game chat. Usually the problem goes with a new virus scanner update.

You could add a comment to this feedback if you're still seeing the issue:


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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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