Typically, when the results of a scientific experiment challenge established theory, other scientists will try to replicate those results or design experiments to test alternate hypotheses.
The controversial arsenate paper has spawned some great follow-up research in this vein, such as the following two reports, which suggest alternate explanations for the results of Wolfe-Simon et al.:
as this is not a standard protein, please exercise caution when using recipes. You may either break the puzzle or cause the program to crash.
Do not use:
This includes any recipe that does the same. It will cause the program to crash.
it is impossible to close the cuts by wiggles
and it is close t-o impossible to stick bands to the atoms of sidechains
Finding GAB and BandFuze worthwhile.
The user interface should help the player discover what actions are available. Leaving enabled actions that are not relevant (and crash the program) is poor UI practice (and drives players nuts).
Keeping hidden actions that actually work is also a mistake: in selection interface, whether you select something or not, the Shake button does not appear. However, the "S" hotkey (which many players don't know about) does make shake run, and it is good for points. If I can shake, show me the shake tool.
Btw Shake runs on all segments (whatever they are called in RNA), rather than only on selected ones; idk if that is on purpose or not.
To see hydrogen bonds, turn on show bonds (non-protein) in view menu.
The sequence of this piece of RNA is GGUUUUGUGAGUUAUUGCACUACC.
In lua, when using structure.GetAminoAcid(n) on an RNA molecule, foldit returns a 2-letter abbreviation for base n ("ra", "rc", "rg", or "ru").
Wikipedia has a page on secondary structure of RNA, with a few pictures of shapes that RNA can make:
More pics of shapes RNA can make - scroll down to the "secondary structure" section: http://www.sivabio.50webs.com/nucleicacidstructure.htm
The tweak tool also crashes this puzzle.
But it's REALLY interesting to have something new to play with!
I'm using CPK and Sphere view and trying to stick red areas to blue ones.
In proteins, you can select one segment and use left/right arrows to step through the sidechain positions. In the RNA, the left/right arrows seem to step through positions of the lone oxygen that hangs off the pentagon, rather than the positions of the large sidechain. Moving the large sidechain would be more useful.
Looking at a comparison of the sequence with the same sequence in reverse, we see:
By sliding the second row along the first, we can see what matchups might occur. The four U's right after the initial GG do not have a matching sequence of four As, and there is not another GG sequence for the CC at the end to match up with.
When dealing with RNA could we have GC one color and AU another color; or have each one have its own color. Either way, it would save some time and effort. Thanks.
It seems obvious that giving the option of a tool like remix (crashes client) - or the option to cut when a cut cannot be readily closed just causes frustration. Why are such basic bugs still in this puzzle?
No doubt all players have the same prob - but I do not think that is an excuse to be proud of.
Moving into the realms of RNA is interesting on some levels - but many here will have played another game based on this.....please can we do better than that game does?
A. Creating a band where you want it is difficult. Trying to attach to the end of the raised part of a pentagon (the part perpendicular to the pentagon itself), you have to have to the arrow head about halfway down before it snaps to the end. Go too far down, it snaps to the pentagon attachment point. Very hard to predict, and the "snap" areas appear to be very small -- had to carefully drag down the post until it snapped, going very slowly so I didn't miss it.
B. The bands don't work like in the regular puzzle due to the angular nature of the connections. If you want a tryptophan to move just a little closer to another of the residues, any pulling results in either no movement, or movement to one side of the other.
C. The default setting for the band tool is WAY too strong for this puzzle, it tends to whip the molecules around, rather than moving them gently. A way to say "make all my bands default to X strong" would be cool (also for the regular game!), allowing you to set that to say 0.25, then have all bands from then on start out at only 0.25.
2. Object of the puzzle.
A. I tried a reset, followed by a shake and a wiggle, and got up to where any further progress was measured in a very small number of points. IT doesn't reward you very efficiently for trying to find out how to get points. Having to glance up at the score between each move really gets in the way of the flow of the game, perhaps having a number appear after the move would help (the "+1" that appears, then goes away.)
B. Was the object to try to line up the aromatics of the residues in a spiral? Was it to try to match up the backbone somehow? Never did figure that out, and the lack of score movement noted above didn't help any.
3. Hydrogen bonds
A. Seemed like they had some difficulty forming, and even when they did it didn't change the score much. If that's the main way to gain points, the increment should be bigger.
B. Possibly related to A, the bonds didn't seem very "sticky" when they formed, appearing and disappearing without much effort on my part. Wiggle didn't seem to care about them, as it would just as happily break them as make them.
A. Agree with the note above about coloring AU versus GC. Unless the objective was just to line them up in a spiral, in which case it doesn't matter.
B. Having the color of one of the residues be very similar to the band color made it somewhat confusing.