New Release!

Hey everyone,

We've just released a new update. The following features and fixes have been added:

General:
* Increased the band strength upper limit.
* Added lua script functions for adjusting the wiggle power.
---behavior.GetWigglePower() - will return a string with value 'l' (low), 'm' (medium), 'h' (high), or 'a' (auto) for the current value of the wiggle power.
---behavior.SetWigglePower(string power) - will set the wiggle power based on the values above.
---behavior.HighPowerAllowed() - will return whether high power wiggle is allowed on this puzzle.

Bug Fixes:

(Fri, 12/22/2017 - 00:27  |  0 comments)

Chat - IRC Client Troubles

As many of you are likely aware, we are experiencing difficulties with chat/IRC clients right now. We are working to fix them and could use your help in this. If you encounter an error, pop into feedback and either upvote the issue you've already encountered or slap a new post up so others can upvote or comment. This will help us figure out what is going wrong and how to fix it. Thank you all for your patience. We understand what a huge inconvenience this is for everyone to have chat issues like this.

(Mon, 12/18/2017 - 18:09  |  1 comment)

New Devprev Puzzle!

We've posted a new [DEVPREV] RNA puzzle for players to try out Foldit with nucleic acids. Foldit tools that previously caused crashes with RNA have been either fixed or disabled, and we introduced several changes to improve the Shake tool. We'd appreciate if devprev players could try out this puzzle, and let us know if you encounter any issues!

(Tue, 12/12/2017 - 22:33  |  5 comments)

Developer Preview Release Soon

Hey everyone,

We're going to be pushing an update to the developer preview soon with some fixes and features listed below:

General:
* Increased the band strength upper limit.
* Added lua script functions for adjusting the wiggle power.
---behavior.GetWigglePower() - will return a string with value 'l' (low), 'm' (medium), 'h' (high), or 'a' (auto) for the current value of the wiggle power.
---behavior.SetWigglePower(string power) - will set the wiggle power based on the values above.

(Thu, 12/07/2017 - 22:58  |  1 comment)

New Release!

Hey everyone,

We've just released a new update. This build will include some backend updates to the Drug Design code. This also updates the solution file format, so if you're having trouble sharing or loading teammate's solutions, make sure you're up to date. Apologies for the inconvenience that caused for our devprev testers!

(Tue, 11/28/2017 - 21:49  |  2 comments)

New Release! (And new devprev release soon!)

Hey everyone,

We've just released a new update. This build will include the following fixes and changes:

Intro Puzzles:
* Added some intro-puzzles for Conditions and Blueprints.

General:
* Updated the loading screen between puzzles.

Additionally, we're releasing an update to the Developer Preview with some backend fixes for Drug Design puzzles. Should be coming soon!

(Tue, 11/21/2017 - 00:31  |  1 comment)

Foldit 2017 Demographic Survey OPEN NOW

Each year, we ask Foldit players to fill out a player demographics survey to better understand our community, for science talks, applying for and maintaining grants, as well as securing other funds to help us keep things running.

While completing the survey is, of course, optional, we would truly appreciate your participation (as we appreciate your participation in EVERYTHING you wonderful folks do here). If you have any questions or concerns, please feel free to message me through the site directly and I will get back to you ASAP.

(Fri, 11/17/2017 - 23:23  |  2 comments)

Developer Preview Release Soon

Hey everyone,

We're prepping a release for the developer preview now. This build will include the following fixes and changes:

Intro Puzzles:
* Added some intro-puzzles for Conditions and Blueprints.

General:
* Updated the loading screen between puzzles.

(Tue, 11/14/2017 - 17:49  |  0 comments)

Updated Community Guidelines

Our phenomenal moderators suggested a few revisions to the current community guidelines and so after much discussion, revision, and more discussion we are implementing them beginning today. You may view the new guidelines here. The only changes are to the "rules" section. As always, please feel free to reach out to me with any questions or concerns.

(Thu, 11/02/2017 - 17:23  |  6 comments)

New Aflatoxin Blog Post

Check out the latest blog entry, in which Baker Lab scientist ianh describes exactly how aflatoxins interact with the human body to cause liver cancer!

(Tue, 10/31/2017 - 23:07  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Microsoft, Adobe, RosettaCommons