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This is the place where we will describe some of the outcomes and results of your folding work, provide a glimpse of future challenges and developments, and in general give you a better sense of where we are and where foldit hopes to go in the future.

foldit on NPR

this weekend a 7 minute bit on foldit airs on npr's show studio 360, and we're seeing an enormous corresponding spike of new users.  Please welcome them to the "fold".

If you missed it, or don't listen to radio that much you can find the audio at the bottom of this page:

( Posted by  zoran 82 2383  |  Sat, 03/21/2009 - 22:25  |  2 comments )

Update on biomedical research projects foldIt players will be contributing to

I have been describing some of the projects being carried out in my research group on my rosetta@home page; this may be of interest to some of you.

With the exciting new design release coming up, you will soon be able to contribute directly to these and many other projects by playing foldit puzzles!

( Posted by  David Baker 82 2383  |  Thu, 03/12/2009 - 05:30  |  0 comments )

Sneak Preview: Custom Tools (Macros)

We are approaching the release of another foldit feature that may well change the very fabric of the game.  Up until now, we have been evolving the tools in order to adapt to the way players tend to manipulate proteins, and according to the way expert biochemists would like to alter the configuration. 

In the spirit of allowing you to shape the course of scientific research, we've been planning to do something much more powerful: allow you to design, share, refine, discuss and rank new tools by combining the low level building blocks into more complicated operations through a simple visual interface.  We are currently working on making the scripting process accessible to gamers who have never programmed before, in hope that all of you will explore this exciting new space.  Here's the snapshot of our visual scripting interface:

The macros will first be released for individual use.  we will subsequently release the ability to share, rank, edit, and see the analytic value of each macro (for example, you can find out that people who have used a specific macro have scored 20% higher on the previous 3 puzzles than the people who did not).  We think that this tool exploration will enable discovery of brand new protocols that could also enable computers to perform better.  Heck, biochemists have published numerous articles just on the discovery of such new protocols.  I'm betting that the folding community can do just as well if not better at discovering new strategies to efficiently fold proteins.

( Posted by  zoran 82 2383  |  Thu, 03/12/2009 - 05:28  |  3 comments )


I'll be online for a chat tomorrow (Wednesday) at 2PM PST (10 PM GMT), for about an hour.

See you then!

( Posted by  Seth Cooper 82 2383  |  Wed, 03/04/2009 - 00:36  |  0 comments )

weekend chat time

My apologies for being way late for the first chat session.  I will be on again today, Friday at 9:30am PST for about an hour.

( Posted by  zoran 82 2383  |  Fri, 02/27/2009 - 08:26  |  9 comments )
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Microsoft, Adobe, RosettaCommons