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Developer Preview Release Soon

Hey everyone,

We're going to be re-posting the last devprev update with some additional fixes and changes.

Again, this includes the new 64-bit mac installer, so mac users will need to use that installer to test. You can download the 64 bit installer here: http://fold.it/dist/external/Foldit-macos_x64.dmg
You'll need to switch to the devprev update group, unlike last time.

Here's a list of the rest of the fixes/changes:

Features:
* Added some additional instrumenting to report crashes and errors to the server.
* The initial code for always-positive conditions (now bonuses) is being rolled out. For now, scoring will remain the same.
* A hotkey file has been added, allowing you to customize hotkeys.
* Loading screen tips have been added as an editable resource file. Suggestions for additions/changes welcome!

* Additional script hooks have been added:
table filter.GetNames() - Get all filter names
table filter.GetEnabledNames() - Get active filter names
table filter.GetDisabledNames() - Get disabled filter names
bool filter.AreAllEnabled() - True if all filters are active
void filter.Enable(string) - Enables the named filter
void filter.Disable(string) - Disables the named filter
void filter.EnableAll() - Enables all filters
void filter.DisableAll() - Disables all filters
number filter.GetBonusTotal() - Total bonus score of the filters
number filter.GetBonus(string) - Bonus score of the named filter
bool filter.ConditionSatisfied(string) - Is the condition satisfied or the filter active
bool filter.IsEnabled(string) - Is the filter Enabled
string puzzle.GetStructureName() - Get the structure name of (multistart) puzzle
bool save.LoadSolutionByName(string) - Load the highest scoring solution by name
void save.SaveSolution(string) - Save a solution

Additionally, the following function has changed:
structure.SetSecondaryStructure (and selected variant) - now can specify 'a' to auto-assign structure by DSSP

Bug Fixes:
* Fixed several crashes in geometry rendering code.
* Symmetry puzzles which once crashed when asymmetries were detected now instead cancel the running tool and report an error.

(Wed, 07/11/2018 - 22:24  |  3 comments)

WeFold paper on CASP11 is now published!

The latest WeFold paper titled: "An analysis and evaluation of the WeFold collaborative for protein structure prediction and its pipelines in CASP11 and CASP12" was just published in Nature's online open access journal: Scientific Reports.

This publication describes the results and analysis of the CASP11 and CASP12 WeFold coopetition (cooperation and competition), highlighting lessons learned and improvements over the first WeFold attempt from CASP10.

Foldit Players consortium are listed as co-authors, and the Acknowledgements section of the paper begins with: "The authors would like to acknowledge the collaboration of hundreds of thousands of citizen scientists who contributed millions of decoys through the Foldit game."

Congratulations to all of you and keep up the great folding!

( Posted by  beta_helix 72 1076  |  Tue, 07/03/2018 - 22:12  |  7 comments )
3

Updated Terms of Service and Community Guidelines

We are updating our Terms of Service to reflect that Foldit is a collaborative project between several institutions. The new Terms may be found here.

Additionally, in light of the recent General Data Protection Regulation Act (GDPR), we are supplementing our ToS with a Personal Data Policy to clarify what personal data we collect, and how we'll manage it. To be clear - Foldit has always met the GDPR requirements due to our compliance with IRB guidelines for ethical research. We're adding the policy to the website to be as transparent as possible.

Finally, we are also updating our Community Rules to reflect changes to how offenses are handled. Now, on your 4th offense, you will also receive a permanent ban from website communication. You will still be able to play the game, but you will be unable to make posts on the site. You can view the complete rules here.

(Fri, 06/29/2018 - 23:08  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're going to be posting an update to the developer preview here soon with some fixes and changes. Among these is a transition to a 64-bit Mac client. As mentioned in a previous new post, Mac is limiting their future support for 32-bit applications, and we need to make sure we're compatible.

If you are a Mac user and would like to test the new 64-bit release, you can download the 64 bit installer here: http://fold.it/dist/external/Foldit-macos_x64.dmg
Main/devprev are both the same for this installer right now, but make sure you take the update immediately after running, as the one bundled with the installer is out-of-date.

Here's a list of the rest of the fixes/changes:

Features:
* Added some additional instrumenting to report crashes and errors to the server.
* The initial code for always-positive conditions (now bonuses) is being rolled out. For now, scoring will remain the same.

Bug Fixes:
* Fixed several crashes in geometry rendering code.
* Symmetry puzzles which once crashed when asymmetries were detected now instead cancel the running tool and report an error.

(Tue, 06/26/2018 - 23:40  |  5 comments)

New Release!

Hey everyone,

We're pushing out an update that contains some experimental intro puzzle and UI changes.

There are a few outstanding issues still remaining in the feedbacks, and we will be releasing a follow-up update to address those soon.

As always, a big thanks to our devprev players for giving us feedback and helping test the release!

(Fri, 06/01/2018 - 18:36  |  1 comment)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons