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Blog 5

Hey folks! New blog post up today--How to Foldit, Part 5: Seeing the Problem. This section explores a lot of the visualization pieces of Foldit with some really helpful tips! Check it out here!

(Tue, 01/26/2021 - 02:55  |  0 comments)

New Release!

Hey everyone,

We've just released an update with some bug fixes and some potentially big performance boosts!

Bug Fixes:
* Fixed some general performance issues, especially for things like mass-banding operations
* Fixed a bug where bands and segments selected via Lua functions did not display properly
* Modified the color of segments selected with the dialog.SelectSegments function so that selections are more clear against any color scheme
* Fixed various bugs related to text selection
* Fixed a crash related to the blueprint panel

(Thu, 01/21/2021 - 23:43  |  0 comments)

2020 Snowflake Challenge Results

Hey folders,

Check out our latest blog post on the results of the 2020 Snowflake Challenge! Hope you all had as much fun with these as we did!

Until next time, happy folding!

(Tue, 01/19/2021 - 18:25  |  0 comments)


Hey everyone! Just a few pieces of news from this week:

(Fri, 01/15/2021 - 03:40  |  0 comments)

How to Foldit, Part 2: An Eye for Beauty

Hey everyone! Be sure to check out our latest blog post here! Just a reminder, we'll be posting a new blog post in our forum every Monday! Happy folding!

(Fri, 01/08/2021 - 01:48  |  2 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
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