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This is the place where we will describe some of the outcomes and results of your folding work, provide a glimpse of future challenges and developments, and in general give you a better sense of where we are and where foldit hopes to go in the future.

Sneak Preview: All-hands competition

In the process we of analyzing the folded proteins produced by the gameplay, on several occasions we noticed that there would be a significant benefit in merging the efforts between different groups and soloists.  Specifically in some instances, solutions from different groups get different parts of the protein very close to its true shape.  In addition, some of you mentioned that you would be interested in being able to look and work on the protein after the puzzle has been completed. 

With this in mind we have been workin on the all-hands competition stage.  This stage starts upon the completion of the puzzle, when all the best group solutions have been determined.  At that point anyone can try to further improve the protein structure, starting from any of the top 5 high-scoring but diversified solutions.  So unlike current puzzles you can choose to evolve any of the 5 best candidates, and perhaps combine some of the best elements from any of the starting 5 solutions.  We think there is a high likelihood that with the ultimate mind-meld of all game players together we can push the results even further.  The all-hands score will be kept in the same way that we keep the solo and evolver scores since we think that this will be yet another different skill that should be honored by itself.  We will make sure that all Grand Challenge puzzles go through the all-hands mode.

We will also be introducing the gallery mode where you should be able to view within  the game any of the old best solutions.

All these new feature, should be coming to a PC near you next week.  Please let us know what you think of this in the comments below.

( Posted by  zoran 74 1616  |  Fri, 01/16/2009 - 21:27  |  5 comments )

key differences in the Grand Challenge Puzzles

A few of our players have pointed out the palpable difference in the game play that emerged in the new puzzles.

One of the main reasons for the different feel and different rate of progress for the new puzzles is that
they are often the best solutions found by the automatic methods -- meaning that the starting point is a fairly strong local minimum (slight changes invariably lead to worse scores or little difference). 

We are trying to find out whether people know how to get out of these, and find a much better space of
solutions by making one or several key changes and then refining these until a
better solution is found.  Often making the big key change may initially make the score a lot worse, even though the score would eventually be a lot higher after some refinement.  So in many ways this is harder, and also one of the key reasons why computers cannot really do anything to improve the score.

Also, since the score initially is already very high (the best the computer can get), the final solution is not going to be significantly higher than the starting position.  In the Grand Challenge puzzles 100 or even 20 points makes a huge difference, a difference between a really good prediction and the many flawed ones that massive distributed computing efforts generate.

Also, one possible reason why the solutions may seem to require a lot of small tweaks at some point is that you may have reached a global solution (the native protein) to the puzzle and any subsequent tweaks are simply not possible.  At least we hope that is one of the reasons ;)

So keep all this in mind as you tackle the Grand Challenges.  They are harder, and every 10 point difference can make a huge impact.  You're at the bleeding edge of the current state-of-the-art in protein structure prediction.

( Posted by  zoran 74 1616  |  Fri, 12/26/2008 - 19:32  |  7 comments )

The New Grand Challenge

The release of "The New Challenge" puzzle signifies the start of a new sequence of puzzles aimed at determining the specific ways in which human puzzle solving can outperform best known automated methods.  These puzzles are a result of the analysis of all game play results since we introduced the game in May.  The puzzles we will be unrolling from now on are specifically selected to confirm certain hypothesis about the nature of problems where the collective "game brain" will outperform other search methods. 

The CASP8 results showed us that protein exploration through foldit puzzles is a promising new paradigm for 3D structural exploration.  It did not, however, point out the how and why people are able to get such good solutions.  The "grand challenge" puzzles will hopefully provide that information.  Should the results prove to be interesting, we will shortly afterward submit a research paper reporting our findings.

So let the Grand Challenge begin!  We're counting on you.

( Posted by  zoran 74 1616  |  Sun, 12/21/2008 - 04:36  |  9 comments )

CASP8 Results

We've got some very exciting news!  The table below shows our placement in CASP8 puzzles.  Click on the  Target column to go to the respective CASP8 page showing results. The rank column shows Foldit solution rank according to the default CASP8 sorting criteria (GDT_TS).   Entries column shows the number of submissions from biochemistry labs worldwide.  The  puzzle column shows the corresponding foldit puzzle.

Looking at the numbers, it appears that Foldit players did amazingly well!  You placed in top 3 in a number of puzzles and it seems that we apparently won one of the puzzles.  Congratulations, Foldit players!  You're amzing.

Looking beyond numbers, the preliminary conclusion by biochemist is that foldit players are on par, but not better than protein folding experts at trying to solve the same problem with all tools available to them.  It also appears that foldit outperformed all fully automated server submissions.  Hopefully over time foldit can do even better, but being able to produce solutions of same quality as experts means that the top science research can now also be done outside of labs by game players, significantly speeding up the process of scientific advancement!  As developers, we are truly inspired by this.

Of course, we didn't do well on all puzzles, but even this has been very useful to us as we're evolving the game further to significantly improve over these findings. 

Some caveats that should be mentioned:

  • there is a considerable amount of discussion over what is the best way to score the quality of the solution, and GDT_TS is just one of them that CASP8 sorts their solutions by.  The ranking would be slightly different with different metrics, but the overall conclusion should not change.
  • it is possible that the specific starting point including all the constraint bands played a significant role in the success of foldit solutions, and we may have gotten a particularly good one from the Baker lab.  To understand this better, we'll be introducing new puzzles (more on that tomorrow).
  • foldit did not have the sequence allignment tool that is fundamental for protein prediction.  Scientists use sequence alighment a lot to find the best score.  For next CASP challenge we will make sure that these tools are also part of the game, which should significantly enable the gameplay and the resulting proteins.
( Posted by  zoran 74 1616  |  Wed, 12/17/2008 - 21:41  |  9 comments )

Welcome to Developers Blog

Dear folders,

This is the place where we will describe some of the outcomes and results of your folding work, provide a glimpse of the future challenges, and developments, and in general give you a better sense of where we are and where the foldit hopes to go in the future.

Today, I'd like to draw your attention to the evolution videos that we will be creating for each finished puzzle.  The videos show how best performing group has evolved the protein to it's final state.  The individual contributor of each improvement is displayed at the bottom.  The duration of each individual transformation is proportional to the amount of score change.  We fould these videos very useful, and we hope that the will be particularly useful for players looking for intuition and strategy that would lead to higher scores.  You can find them on most older puzzle pages (for example see the Turkey puzzle).  There is a also a video link on the puzzle list page  Currently there is only one video per puzzle, but over time we will have videos for the top 3 groups and top 3 solo solutions.

Let us know what you think by posting comments below.

( Posted by  zoran 74 1616  |  Fri, 12/12/2008 - 04:37  |  4 comments )
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons