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New Release!

Hi everyone!

We're finally pushing out our new release, with the following fixes and changes. This also includes the new Mac 64-bit version - though for now, you can continue to use the 32-bit version. If you want to try your 64-bit hand on Mac, you can download the new installer here: http://fold.it/dist/external/Foldit-macos_x64.dmg

Features:
* Added some additional instrumenting to report crashes and errors to the server.
* The initial code for always-positive conditions (now bonuses) is being rolled out. For now, scoring will remain the same.
* A hotkey file has been added, allowing you to customize hotkeys.
* Loading screen tips have been added as an editable resource file. Suggestions for additions/changes welcome!
* Adjusted some wording in Intro puzzles and tuned difficulty.

* Additional script hooks have been added:
table filter.GetNames() - Get all filter names
table filter.GetEnabledNames() - Get active filter names
table filter.GetDisabledNames() - Get disabled filter names
bool filter.AreAllEnabled() - True if all filters are active
void filter.Enable(string) - Enables the named filter
void filter.Disable(string) - Disables the named filter
void filter.EnableAll() - Enables all filters
void filter.DisableAll() - Disables all filters
number filter.GetBonusTotal() - Total bonus score of the filters
number filter.GetBonus(string) - Bonus score of the named filter
bool filter.ConditionSatisfied(string) - Is the condition satisfied or the filter active
bool filter.IsEnabled(string) - Is the filter Enabled
string puzzle.GetStructureName() - Get the structure name of (multistart) puzzle
bool save.LoadSolutionByName(string) - Load the highest scoring solution by name
void save.SaveSolution(string) - Save a solution

Additionally, the following function has changed:
structure.SetSecondaryStructure (and selected variant) - now can specify 'a' to auto-assign structure by DSSP

Bug Fixes:
* Fixed several crashes in geometry rendering code.
* Fixed an issue in Symmetric puzzles with certain tools introducing asymmetry issues. Additionally, puzzles which once crashed when asymmetries were detected now instead cancel the running tool and report an error.

An especially big thanks to our devprev users this time for helping us test this rocky release!

(Fri, 08/10/2018 - 16:07  |  0 comments)

Mac 32-bit Devprev Release

Hey everyone,

As there are still some issues remaining with the Mac 64-bit build, we're also pushing out a 32-bit release of the latest devprev. This should give our Mac users a choice between 64 and 32 bit for the time being. Be sure to check it for bugs!

We plan on pushing this devprev out to main soon, so keep an eye out.

(Thu, 08/09/2018 - 01:38  |  0 comments)

Developer Preview Re-Release Soon

Hey everyone,

We're going to be re-releasing the last developer preview release, as we believe we've fixed the critical bugs. You can view the release notes here.

Additionally, we've added some other fixes into the release:

General:
* Fixed an issue in Symmetric puzzles with certain tools introducing asymmetry issues.
* Adjusted some wording in Intro puzzles and tuned difficulty.

(Thu, 07/26/2018 - 20:00  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're going to be re-posting the last devprev update with some additional fixes and changes.

Again, this includes the new 64-bit mac installer, so mac users will need to use that installer to test. You can download the 64 bit installer here: http://fold.it/dist/external/Foldit-macos_x64.dmg
You'll need to switch to the devprev update group, unlike last time.

Here's a list of the rest of the fixes/changes:

Features:
* Added some additional instrumenting to report crashes and errors to the server.
* The initial code for always-positive conditions (now bonuses) is being rolled out. For now, scoring will remain the same.
* A hotkey file has been added, allowing you to customize hotkeys.
* Loading screen tips have been added as an editable resource file. Suggestions for additions/changes welcome!

* Additional script hooks have been added:
table filter.GetNames() - Get all filter names
table filter.GetEnabledNames() - Get active filter names
table filter.GetDisabledNames() - Get disabled filter names
bool filter.AreAllEnabled() - True if all filters are active
void filter.Enable(string) - Enables the named filter
void filter.Disable(string) - Disables the named filter
void filter.EnableAll() - Enables all filters
void filter.DisableAll() - Disables all filters
number filter.GetBonusTotal() - Total bonus score of the filters
number filter.GetBonus(string) - Bonus score of the named filter
bool filter.ConditionSatisfied(string) - Is the condition satisfied or the filter active
bool filter.IsEnabled(string) - Is the filter Enabled
string puzzle.GetStructureName() - Get the structure name of (multistart) puzzle
bool save.LoadSolutionByName(string) - Load the highest scoring solution by name
void save.SaveSolution(string) - Save a solution

Additionally, the following function has changed:
structure.SetSecondaryStructure (and selected variant) - now can specify 'a' to auto-assign structure by DSSP

Bug Fixes:
* Fixed several crashes in geometry rendering code.
* Symmetry puzzles which once crashed when asymmetries were detected now instead cancel the running tool and report an error.

(Wed, 07/11/2018 - 22:24  |  15 comments)

WeFold paper on CASP11 is now published!

The latest WeFold paper titled: "An analysis and evaluation of the WeFold collaborative for protein structure prediction and its pipelines in CASP11 and CASP12" was just published in Nature's online open access journal: Scientific Reports.

This publication describes the results and analysis of the CASP11 and CASP12 WeFold coopetition (cooperation and competition), highlighting lessons learned and improvements over the first WeFold attempt from CASP10.

Foldit Players consortium are listed as co-authors, and the Acknowledgements section of the paper begins with: "The authors would like to acknowledge the collaboration of hundreds of thousands of citizen scientists who contributed millions of decoys through the Foldit game."

Congratulations to all of you and keep up the great folding!

( Posted by  beta_helix 67 718  |  Tue, 07/03/2018 - 22:12  |  8 comments )
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons