Veterans Needed: Show Us Your Skills
This is a request for help from anyone interested in the design of Foldit as a game.
As a game scientist, I am trying to understand how Foldit requires particular skills from you as a player, and trains you in those skills. Skills in this sense are discrete, atomic ideas that the player builds up to larger strategies. For background on this, please read Dan Cook's article on the chemistry of game design.
My mission for you, should you choose to accept it, is to design what Foldit's skill "tree" would look like. What are Foldit's atomic skills, and how do they combine to create the larger strategies that difficult puzzles demand of you?
Your help in designing this skill tree will be hugely valuable to research on Foldit and citizen science games broadly. Thank you so much for taking the time to help with this project. I am excited to see what you create, and even more excited at the potential that these trees may be used in the future development of Foldit!(Thu, 03/14/2019 - 14:55 | 4 comments)
New Custom Contests feature
We are excited to announce a new feature in Foldit: Custom Contests! As you may know, contests have been a feature that allows anyone to host their own private Foldit puzzle, chosen from a limited, pre-selected list. Now, you can make your own custom Foldit puzzle of whatever you choose and host it as a contest. We designed the Custom Contest feature especially for educators, who can now tailor their Foldit puzzles to their exact curriculum. There are plenty of other uses as well, including private contests that research groups can use to brainstorm new ideas, or even Foldit parties!
We just published a paper that can be found here that describes the Custom Contests in depth. If you’re interested in making Custom Contests, please email mail.fold.it |at| gmail.com for access.( Posted by beta_helix 91 1668 | Mon, 03/04/2019 - 16:53 | 7 comments )
Paper Authorship: Calling all protein designers!
We are preparing a research paper about protein design in Foldit, and we want to include you! Over the past 6 years, Foldit players have designed a number of impressive proteins from scratch, and in the process have revealed some important discoveries about protein design. We are writing up these results in a formal paper to share with the rest of the scientific community.
None of this would have been possible without Foldit players, and we want to make sure everyone is represented fairly! Any Foldit player who has participated in a protein design puzzle can choose to be included among the authors of the paper. If you have played a protein design puzzle in the last 6 years, please fill out this form to tell us how you would like to be included:
The form includes some optional questions about gameplay strategy and basic demographic information. This has been requested by other researchers, who want to know more about the perspective of Foldit players. Please consider answering these questions to tell us more about your experience playing Foldit.
Edit: Next week we will send a confirmation email to all users who fill out the form. The confirmation email will include a draft of the paper for you to review.(Tue, 12/11/2018 - 23:47 | 12 comments)
New Release - 'Pick Sidechain' tool!
We've just put out a new release with an exciting new feature - The 'Pick Sidechain' tool!
This tool lets you preview and pick sidechains in a what-you-see-is-what-you-get interface. For more information, read the blogpost here.
Be sure to check it out!
Also included in the update:
* New feature - the 'pick sidechain' tool.
* Added additional logging to track down Windows errors.
* Added an option to appear invisible in IRC by default.
* Better handling of molecules in small molecule design puzzles, leading to fewer crashes and fewer unwarranted "Modification is not chemically feasible!" messages.
* General crash fixes.
* Fix crash with disulfides.