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New Devprev Puzzle!

We've posted a new [DEVPREV] RNA puzzle for players to try out Foldit with nucleic acids. Foldit tools that previously caused crashes with RNA have been either fixed or disabled, and we introduced several changes to improve the Shake tool. We'd appreciate if devprev players could try out this puzzle, and let us know if you encounter any issues!

(Tue, 12/12/2017 - 22:33  |  1 comment)

Developer Preview Release Soon

Hey everyone,

We're going to be pushing an update to the developer preview soon with some fixes and features listed below:

General:
* Increased the band strength upper limit.
* Added lua script functions for adjusting the wiggle power.
---behavior.GetWigglePower() - will return a string with value 'l' (low), 'm' (medium), 'h' (high), or 'a' (auto) for the current value of the wiggle power.
---behavior.SetWigglePower(string power) - will set the wiggle power based on the values above.
---behavior.HighPowerAllowed() - will return whether high power wiggle is allowed on this puzzle.

Bug Fixes:
* Various fixes for RNA support. A number of tools have been disabled. Shake should be available in the Selection Interface, and should only run on the selection. Rotamer cycling with the arrow keys should work correctly for RNA.

(Thu, 12/07/2017 - 22:58  |  1 comment)

New Release!

Hey everyone,

We've just released a new update. This build will include some backend updates to the Drug Design code. This also updates the solution file format, so if you're having trouble sharing or loading teammate's solutions, make sure you're up to date. Apologies for the inconvenience that caused for our devprev testers!

(Tue, 11/28/2017 - 21:49  |  1 comment)

New Release! (And new devprev release soon!)

Hey everyone,

We've just released a new update. This build will include the following fixes and changes:

Intro Puzzles:
* Added some intro-puzzles for Conditions and Blueprints.

General:
* Updated the loading screen between puzzles.

Additionally, we're releasing an update to the Developer Preview with some backend fixes for Drug Design puzzles. Should be coming soon!

(Tue, 11/21/2017 - 00:31  |  1 comment)

Foldit 2017 Demographic Survey OPEN NOW

Each year, we ask Foldit players to fill out a player demographics survey to better understand our community, for science talks, applying for and maintaining grants, as well as securing other funds to help us keep things running.

While completing the survey is, of course, optional, we would truly appreciate your participation (as we appreciate your participation in EVERYTHING you wonderful folks do here). If you have any questions or concerns, please feel free to message me through the site directly and I will get back to you ASAP.

Please encourage your community members/teammates/rivalries to fill out this survey as well.

The survey will be open for two weeks, from November 17 - December 1, 2017 and can be found here.

Once the survey is closed and the results are analyzed, I will make a blog post with the aggregate data for you all to see. Please note, individual responses won't be shared with the community as a whole, as we strongly respect player privacy.

Thanks so much for your participation!

~smortier

(Fri, 11/17/2017 - 23:23  |  1 comment)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Microsoft, Adobe, RosettaCommons