Clashing importance mod

Started by Sidran

Sidran Lv 1

This suggestion is very simple.
Clashing importance slider should be allowed to go beyond one. It would allow "inflating" of protein and possibly better placement after slider is returned to 1.
I might be wrong but I think that would help resort and reshuffle proteins in certain cases.

Rav3n_pl Lv 1

Clashing importance more than 100%?
How you want to make it happen?
In CL=1 all operations want to avoid clashes. You can decrease it when you want to move backbone easier.
What behavior you expect when is more than 1?

Sidran Lv 1

You could have waited for my answer before down-voting :

My explanation:
Current value of 1 assumes absence of clash. That doesnt mean that molecule distance could not be artificially raised just for the purposes of possible better placement and "reshuffling" of certain parts.
For example: Two bonded sheets could be separated with surgical precision by selecting them and wiggling with clashing importance higher than 1. After they are somewhat separated we could apply bands to directly and easily influence how they will meet after we reduce CI back to 1. this is just one possible application.

Operation is subtle, but I still believe that it would help in many cases of "locks".

Is it clear? What do you think now?

xiando Lv 1

Great idea Sidran. I had the same thought while becoming reacquainted with the new for me) tools.

Sidran Lv 1

Crashguard303, thanks for interest.

I would not compare CI with a force. CI is essentially distance (at least in my head :D ).
"0" being the least possible distance to keep "some" order. "1" not being final or maximum distance, but proper distance. Proper in a sense that molecules tend to keep such distance in nature. As we are able to decrease that proper distance (artificially) by going toward "0", we could also increase that proper distance by going beyond "1". Going toward "0" shrinks proteins, going beyond "1" would "inflate" them (whole or just parts).
Do you agree? If yes, do you see the potential I am seeing?

Perzik Lv 1

Hmz, could work yes.
Might give it a different slider, otherwise CI 1 is more difficult to slide to (now it's at the end of the slide)…and yes that's really being lazy..
It could be interesting for many recipes that use different clashing importances and then wiggle to try to avoid local energy minima.

Crashguard303 Lv 1

@Sidran:
I would stay comparing clashing importance to a force (gravity), because the chemical charge of the atoms is calculated in the ROSETTA engine, as far as I know.
Unequal charges attract each other, equal charges repell each other, so the charge prevents molecules getting too close, but it can also help keeping them together.

Take the relation between earth and the moon:
As the gravity is constant, moon has a stable orbit around the earth, so moon-earth distance stays almost the same.
If gravity would change and be stronger in the next moment, they would crash together (CI<1), if gravity would be weaker (CI>1), they would drift apart.
This is what you do by changing CI.
By changing the CI, you tweak the variables of "physical rules".

If CI is 0, there is no order, it only looks like this, because the game-engine keeps the distance from segment to segment constant, only the sidechain-to sidechain-distance is modified by chaning CI.
The sidechains are as close as they can get, regardless if they are stucked "in" each other, which is physically not possible (only almost in the bose-einstein-condensate at almost zero celvin-degrees)

But, yes, as you say, going toward 0 shrinks the distance, 1 is normal physical behaviour, above 1 will expand it, so I see the potential ;)