Just noticed that Worm doesn't continue to work when I minimize a window. This isn't something I've noticed recently but "suspected" it was happening. This did not used to (prior to "game_dynamic"'s appearance) be the case, but is, now. Another thing I'm noticing is a huge draw on CPU from puzzles that shouldn't be doing that… whether minimized or not. Which is an anomaly because I know that the GPU runs harder when puzzles are maximized (my super fan is much noisier when puzzles are open on the desktop and maximized) and that previously the CPU activity decreased considerably (while still running the scripts) when a puzzle was minimized. So it's another mystery of the game_dynamic issue.
Don't know if this info helps in any way but perhaps… it seems to me like the game is having problems locating things and since it's not displaying foldit where it should, perhaps the same thing that's causing game_dynamic is also causing these other issues.
I definitely don't know what I don't know about this though, so Foldit folks make of this what you will. It was interesting to me (okay, and a little annoying as well).