New client d3e94 crashes while quaking !

Started by Bletchley Park

Bletchley Park Lv 1

There is a, repeatable, bug in the latest client as of version d3e94.
Start a quake and watch how foldit disappears without a trace from your windows in puzzle 297.
The same quake runs okay apparently on 295.

I do notice that stopping a shake, wiggle etc in the previous versions would take longer and this 'proper wiggle shutdown' seems to have been shortened.

Bletchley Park Lv 1

I have the same settings I always use, not showing the guide.

Here is the entire settings file:
version: 1
{
"advanced_mode" : "1"
"autoshow_chat/global" : "0"
"autoshow_chat/group" : "1"
"autoshow_chat/puzzle" : "0"
"autoshow_notifications" : "0"
"graph_options/graph_length_value" : "100"
"graph_options/graph_memory_value" : "100"
I deleted the gui directory entry here
and the player entry here
"login_dialog/proxy" : ""
"login_dialog/use_proxy" : "0"
"macro/examples_loaded" : "1"
"macro/hint/block_aciton_quick_save" : "1"
"macro/hint/block_action_band" : "1"
"macro/hint/block_action_behavior" : "1"
"macro/hint/block_action_disable" : "0"
"macro/hint/block_action_enable" : "0"
"macro/hint/block_action_localwiggle" : "1"
"macro/hint/block_action_lock" : "1"
"macro/hint/block_action_quick_load" : "1"
"macro/hint/block_action_remove" : "1"
"macro/hint/block_action_reset_puzzle" : "1"
"macro/hint/block_action_reset_recent_best" : "1"
"macro/hint/block_action_residues_by_stride" : "1"
"macro/hint/block_action_restore_absolute_best" : "1"
"macro/hint/block_action_restore_recent_best" : "1"
"macro/hint/block_action_set_secondary_structure" : "1"
"macro/hint/block_action_set_strength" : "1"
"macro/hint/block_action_shake" : "1"
"macro/hint/block_action_unlock" : "1"
"macro/hint/block_action_wiggle" : "1"
"macro/hint/block_add" : "1"
"macro/hint/cookbook_list" : "1"
"macro/hint/open_cookbook" : "1"
"macro/hint/red_dashed_box" : "1"
"music" : "0"
"puzzle_dialog/puzzle" : "295: Mini-CASP 23 Better Alignments?"
"puzzle_dialog/show_all_hands" : "1"
"puzzle_dialog/show_gallery" : "1"
"puzzle_dialog/show_old" : "0"
"render/option/shader_outline" : "0"
"selection_mode/show_welcome" : "1"
"sound" : "0"
"switch_middle_right_click" : "0"
"switch_residue_colors" : "0"
"update_group" : "main"
"view_options/auto_show_sidechains" : "1"
"view_options/current_visor" : "Score"
"view_options/dark_background" : "1"
"view_options/relative_score_coloring" : "0"
"view_options/render_style" : "Line"
"view_options/show_backbone_atoms" : "0"
"view_options/show_bondable_atoms" : "0"
"view_options/show_buried_polars" : "0"
"view_options/show_catalytics_csts" : "0"
"view_options/show_clashes" : "0"
"view_options/show_hbonds" : "0"
"view_options/show_helix_hbonds" : "0"
"view_options/show_holes" : "0"
"view_options/show_issued_sidechains" : "0"
"view_options/show_issues" : "0"
"view_options/show_non_protein_hbonds" : "0"
"view_options/show_other_hbonds" : "0"
"view_options/show_outlines" : "0"
"view_options/show_sidechain_hbonds" : "0"
"view_options/show_sidechains_with_issues" : "0"
"view_options/show_voids" : "0"
"view_options/sidechain_mode" : "Don't Show (Fast)"
}

Last lines of the log:

SRVR_THRD sending: 108474 987666 improver_score
exiting…
closing boinc…
SRVR_THRD sending…
SRVR_THRD checking…
SRVR_THRD starting solution upload…
SRVR_THRD finished solution upload. took 2.61156 seconds.
SRVR_THRD sending: 108474 987666 group_score
SRVR_THRD sending: 108474 987666 improver_score
SRVR_THRD sending play event log…
Autosaved autosave-108474-987666.ir_solution.
Autosaved autosave-best-improver-108474-987666.ir_solution.
Autosaved autosave-recentbest-improver-108474-987666.ir_solution.
Autosaved autosave-creditbest-improver-108474-987666.ir_solution.
ViewOptionsWidget::refresh() done.

Nothing in particular. Foldit just vanishes.
stderr and stdout are empty files.

If you ask my 5 cents, it is again the same type of bug we had before with stopping of wiggle or shake causing a memory issue.

Bletchley Park Lv 1

Ok, update !

updates, 0 full updates.
core.scoring.NeighborList: Minimization stats: 10 score/deriv cals, 0 narrow-from-wide updates, 0 full updates.
core.scoring.NeighborList: Minimization stats: 6 score/deriv cals, 0 narrow-from-wide updates, 0 full updates.
core.scoring.NeighborList: Minimization stats: 10 score/deriv cals, 0 narrow-from-wide updates, 0 full updates.
delta_score: 0.0323529
Playing sound: 4
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called
Tool on_action_complete called

UNHANDLED EXCEPTION

That unhandled exception is part of the log.