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| Name: |
Acid Tweeker v1.78 |
| ID: |
43760 |
| Created on: |
Sat, 08/04/2012 - 01:02 |
| Updated on: |
Sat, 08/04/2012 - 08:02 |
| Description: |
version 1.7x: more precise: iters=1 with CI<1, =2 with CI=1. More precise with bad segs: bands to fix geometry with very bad scored segs shaking with CI=0. faster: never more eternal wg with bad scores, mingain proportional to difference with best score. options with slow/precise and rebuild |
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- Faster:
1.- Discard bad scored situations, never more endless wiggle with bad score..
2.- Mingain during wiggle proportional to the difference with best score. Never more eternal wiggling with bad score.
For example: Best score=10000, if you are working with score=9000, the wiggle needs to get up >50 pts to repeat.
For example: Best score=10000, if you are working with score=9998 or 10005, the wiggle needs to get up >0.001 pts to repeat.
3.- Discard very bad scored during manipulate.
- More precise:
1.- All segments tested in phase 1 except A and G.
2.- Now backbone doesn't break wiggling with bad scores after shaking with ws (Raven).
3.- Option with bands to fix backbone with very bad scored segment only when it is necessary.
4.- Option fast=false: iter=2 with CI=1.00. Only long wiggle when CI==1.00
6.- All sphered with radius=10
7.- New rottamers: tested rottamers near high scores in Manipulate phase
- Option rebuild: works fine for ending puzzle (better than Gary in my opinion).