Back to Recipes Homepage
recipe picture
Recipe: Morph V1.2
Your rating: None Average: 3.8 (6 votes)
Used 94 times with an average impact of -5411 points.


Name: Morph V1.2
ID: 11833
Created on: Thu, 09/16/2010 - 18:47
Updated on: Fri, 09/17/2010 - 01:47

Now showing bands we can't apply due to length restriction of 20.

Best For


Joined: 09/18/2009
Groups: SETI.Germany
That's how the code does look like

Note that this script is not intended primarily to raise your score, it is just about finding a solution between two solutions.

For example, if you are stuck and you can't get more score, store this state to quicksave 1, reset and store the reset state to quicksave 2.
Take a small ChangeRate (0.1) for a small change, or a big changerate (0.9) to estrange your best solution more.

If you use coarse mesh parameters (Grid1=4 and Grid2=5 for example), you can even try a rebuild instead of the default wiggle.

The deactivated (grey) bands show those bands, which were possible, if the band length weren't be limited to 20.

Joined: 09/18/2009
Groups: SETI.Germany

For other interesting results, remove do_global_wiggle_all(24)
in line 210 (second last line), and then execute Genetic Fuse:

Joined: 09/18/2009
Groups: SETI.Germany

You can imagine this script as simulating an alignment by bands.
Quicksave 2 contains the new alignment information for quicksave 1.

Joined: 09/18/2009
Groups: SETI.Germany

Or, you can say, alignment is like morphing with ChangeRate=1.

Want to try?
Add to Cookbook!
To download recipes to your cookbook, you need to have the game client running.



Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons