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Recipe: Rav3n_pl GABiS2.0.1Jon11.lua
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Name: Rav3n_pl GABiS2.0.1Jon11.lua
ID: 103767
Created on: Mon, 08/03/2020 - 14:28
Updated on: Mon, 08/03/2020 - 21:28
Description:

Full title: Rav3n_pl GABiSv2.0.1w30[NC]Jon... Now does not quickload so much rendering idealize and rebuild ineffective, and also has ui.CenterViewport() from LociOiling's recipe clean 1.0 . Also disabled Shake. Update 10: has hardcoded multistart puzzle reset option (temporarily disabled but easy to reenable in code) and limited herd size so evolution does not slow down with overpopulation. 15->1 iter mutate. Now trying out Rebuild and Idealize additions from AILearnsToPlayFoldIt (before I modified that script). Making sure to only press Shift-Enter in the description so as not to crash Foldit with Enter (same for exporting)... Has more fair komidashi to account for Foldit puzzles' endgames being harder than its fuseki. Pit Pokemon against each other in the game of Foldit! They can see each others' solutions, but the first pokemon to make a move doesn't have to try hard to score points, so it's pretty fair, because solving one side of a Rubiks cube is easier than solving the last side of an almost complete cube. Now has less output whitespace. Show output for band coordinates. Description shortened because Foldit stopped importing. -Jon Genetic Algorithm on Bands. Bands! Bands in space! GAB BiS v2. Now with Susume's newchapter changes and restructured dialogs.



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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons