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Recipe: Ebola 4.2.4
4.857145
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Name: Ebola 4.2.4
ID: 101746
Created on: Wed, 01/06/2016 - 18:15
Updated on: Sat, 09/16/2017 - 19:51
Description:

Interlinked edrw and GAB worst. With a wizard for the options, an ooc (options out of context)



Best For


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Joined: 09/24/2012
Groups: Go Science
Outlines

Basically, it's a Deep Rebuild and Band Worst (DRBW) recipe

For the worst scoring zones of several segments:
-rebuild and shake several times
-fuze selected for best rebuild_shake results only
-if it's a good solution, add bands from and to this zone, wiggle selected, fuze if gain, wiggle all
-go to next worst zone

Joined: 09/24/2012
Groups: Go Science
Sources

It's a complete reset of Ebola Rebuild.

The strategy is exactly the same as Ebola Rebuild, but with modern eDRW and GAB, and a better user interface.

It takes the advantages of latest tvdl enhanced DRW which constitutes the core of the recipe, including managing puzzle types (less contextual bugs) and optionally selecting where to work on.

In the between of each DRW, it starts an enhanced version of GAB including cuts and banding to ends of user bands (this is usefull to band to symmetrics or to space in the wanted direction).

Joined: 09/24/2012
Groups: Go Science
Best for

Its a very long lasting recipe for Middle-End game on Low wiggle power.

I typically use it only:

-on small puzzles
-when eDRW and GAB recipes do not gain anymore, and I don't know what to do and several days are remaining and I don't want to switch to High wiggle power
-when I'll be absent from keyboard for a long time (I need a long lasting patient recipe): > 8 hours

Interesting options:

-Priority to filter: for filtered puzzles, you may give the priority to filter over points;
-Band to Symmetrics: put band to symmetric or to space and disable before to run, GAB will band to the symmetric or wanted space too;
-Band to worst segments;
-Cuts in GAB and in Fuse;
-Idealize and remix
-Auto-proposes the best options considering your computer power and the puzzle state and characteristics
-Quick start: simply click on "ok" if you trust the options "out of context"

Joined: 09/24/2012
Groups: Go Science
Dialog 1

(only in case of CI not 1) Like in tvtleDRW, but it resets CI to 1 by default

Joined: 09/24/2012
Groups: Go Science
Start dialog for filtered puzzle

Shadow filter is a bonus which is not related to segments, like in Electron Density puzzles.

Filter bonus is explicitly given on the top of your screen. Typical in Design and Contact puzzles. I recommend to select "2" "filter bonus" on start game, and "1" while you did not get the highest possible bonus. "0" should be used the latest 2 days in order to gain points.

Default "0" is fast and corresponds to a classical recipe behaviour.

Note that selecting "1" or "2" reduces the probability of fast score gain: the recipe does not always build on the highest score (but this can be recovered when clicking on "Best credited score" at the end). Read the log in order to follow the recipe's strategy.

Joined: 09/24/2012
Groups: Go Science
Start dialog

(after the eventual preludes above)

The default will depends on the context (puzzle size, computer power, deadline). Just type "Go" and it will be ok.

If you want another set of default options, just change the slide from 1 ("fast") to 5 ("slow") and type "Go !"

After selecting the slide "Reset options", you might want to refine the proposed ones by clicking on "Options". Other dialogs bellow are only accessible by clicking on "Options" here: for advanced or curious players only !

Joined: 09/24/2012
Groups: Go Science
Option dialog 1


This is a typical eDRW dialog.
Most options are the same as in eDRW.
Some subdialogs might be different depending on context (like Reselect Slots will also give the filter options on filtered puzzles).
"More" and "GAB" are new to Ebola.

Joined: 09/24/2012
Groups: Go Science
More

MoreMore
New to eDRW: Idealize & remix, cut in worst and GAB launch criteria.

After each rebuild & shake, a GAB will occur on the best rebuild ONLY if it's resulting score is:
-not lower than "last preferred score - loss filter" (negative loss = GAB only after gain)
-not higher than "last preferred score + gain filter"

"Do not launch GAB" results in a simple DRW recipe ! (it might be proposed as default on start game).

Joined: 09/24/2012
Groups: Go Science
GAB


This is almost the same as in Ebola Rebuild.

"Full random" means that it will not band to worst parts anymore (a normal random GAB)
More herds = more time needed, less points
Fuze & qstab filters are the loss allowed before to do this (negative = fuze only on gain).
Use cuts in GAB gives a good result on end game.

It's possible to limit Ebola to only GAB by changing the DRW options to minimum rebuild numbers, "launch GAB" almost always, setting a high max generations, never stop here and no precise bands. (But then why not using a normal GAB recipe? for the cuts?).

Joined: 09/24/2012
Groups: Go Science
(Re)select slots (on filtered puzzles)

(Re)select slots(Re)select slots
This is an example of the (Re)select slots Dialog in the case of a puzzle with Filters (this dialog will change with puzzle context).

The first part is the same as in original eDRW. The slots are the Deep rebuild solutions that would be further fuzed and/or used for GAB.

The aim is to favor what you like depending on the game status. Most of the time, we simply select the best total score (and/or segments local total). But in Electron Density puzzles, we might want to also select the rebuild which gives the best Density subscore (this option would be present on the dialog for this type of puzzle).

The second part is specific to filtered puzzles. Check the filter subscore to favor this. Then specify how many points you are ready to loose for each Filter Bonus gain, or the filter lost you are ready to pay for any total score gain.

Finally, decide to disable filter during wiggle (to save a lot of time, on the cost of possible filter gains), or even almost always (turbo but reduced chances to rise bonus).

Joined: 09/24/2012
Groups: Go Science
Don't worry

Most of these options are automatically set for you "on the fly". Simply type on "Go !", the recipe would try to do a good job.

BUT remember that original eDRW and GAB recipes are most of the time better than Ebola ! Ebola is only useful when you are away for a long time.

Joined: 09/24/2012
Groups: Go Science
Ver 4.0

Added % Bands In Space option in the GAB dialog.

Joined: 09/24/2012
Groups: Go Science
4.0.6

Optimized undo chart in order to save time and memory on old computers
Starts with nb of worst depending on velocity (1= 1 worst, 5 = 5 worst)

Joined: 09/24/2012
Groups: Go Science
4.1.2

Fixed for non rebuild puzzles
Better remix function (remix and idealize instead of rebuild)

Joined: 09/24/2012
Groups: Go Science
4.1.4

Introduced StartEbolaScoreLater in case of very long run
4.1.3 tvdl filter fixed (hopefully) when priority = score: TvdLFilteractive and ScorePriority==0
4.1.4 if NOREBUILDMODE then GABfilter=-1 always as default (ebola is then mainly used for its remix)

Joined: 09/24/2012
Groups: Go Science
4.1.6

-if rebuild =0, not necessarilly only gab (remix and idealize replace rebuild)
-new additional ways to identify no rebuild mode from description
-fixed uncut worst
-no mutation when not HASMUTABLE (could save some time)

Joined: 09/24/2012
Groups: Go Science
4.1.7

Added SUSPECTNOREBUILD in case "no rebuild" is not mentioned in a design puzzle description (the user can uncheck on first Dialog if still wanting to rebuild).
In order to ensure that remix and idealize will replace Rebuild in most Design puzzles

Reduced the max number of GAB generations in Velocity 5 default options.

Joined: 09/24/2012
Groups: Go Science
4.2

More regular jeff101 info.
Better identification of "no rebuild" (design) puzzles.
Auto Pilot after optional time (default: reset contextual options every day)

Joined: 09/24/2012
Groups: Go Science
4.2.2

Fixed an error in GAB filter in latest versions: GAB can start from end rebuild, depending on GAB options.

Joined: 09/24/2012
Groups: Go Science
4.2.3

On Sketchbook puzzles, tries to reduce the number of moves

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Microsoft, Adobe, RosettaCommons