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Recipe: BandFuze v.1.5
Created by LociOiling 8 1
Your rating: None Average: 5 (5 votes)


Name: BandFuze v.1.5
ID: 100801
Created on: Tue, 03/24/2015 - 20:03
Updated on: Wed, 03/25/2015 - 03:03

Various types of banding. Each run does three types of banding with random CIs. The steps within a run may produce losses. v.1.5 adds TvdL-style filter toggling.

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LociOiling's picture
User offline. Last seen 4 hours 37 min ago. Offline
Joined: 12/27/2012
Groups: Beta Folders
BandFuze with TvdL-style filter toggling

This version of BandFuze implements filter toggling similar to that in EDRW 2.8.0.

If turning filters off changes the score, the recipe asks whether to disable filters, and prompts for the maximum filter bonus.

This version also adds standard score reporting. Unlike EDRW 2.8.0, score reports are made with filters on, so there's no need to guess where things stand.

BandFuze loops forever, performing runs of four steps:

* Quake
* BiS
* Shock
* Tail Grab

These steps involve banding then wiggling with a random clashing importance. The more detailed score reporting in this version shows that each of these steps may produce a loss. At the end of each run, the recipe either continues with the new high score, or resets to the previous best, and tries again.

One open issue is that the options "Mutate once" and "Mutate always" do exactly the same thing. They may become just "Mutate" in a subsequent version.

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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, RosettaCommons