Developer Preview Release Soon

Hey everyone!

We'll be pushing out another update to the developer preview soon with an exciting new feature - the Blueprint Tool!

This tool allows you drag-and-drop different building blocks (such as secondary structure and ABEGO loops) onto your sequence, making it very easy to create new designs out of known ideal fragments.

Here is a demonstration of some of the features:

(Wed, 10/26/2016 - 19:28  |  8 comments)

New Release!

Hey everyone, we've just released a small update to the main game. You shouldn't notice any practical differences - this update just prepares your clients for an upcoming feature. Stay tuned for a devprev release soon!

(Wed, 10/26/2016 - 19:14  |  0 comments)

Develop Preview Release Soon

Hey everyone!

We'll be doing a small release to devprev soon in preparation for an exciting new design feature - the Blueprint tool (you can see a video of it here)! The tool wont be available in this release, but will be available soon in another update. Stay tuned!

(Mon, 10/24/2016 - 21:14  |  1 comment)

Computer Programmer Needed

The Bardwell laboratory and the Foldit development team are looking to hire a computer programmer to develop the Foldit game. Foldit is a computer game that challenges players to solve real biochemistry problems. The candidate would interface with current Foldit developers and experimental collaborators to improve the ability of Foldit to interface with biochemical data. The ideal candidate would have considerable programming experience in C++ and experience with large-scale code-bases. Past experience or knowledge of biochemistry, molecular biology, or X-ray crystallography is recommended.

(Fri, 10/14/2016 - 16:07  |  0 comments)

Weekend Storm Advisory (updated)

Small weather advisory here: The PNW is expected to see an increase in heavy storming (including severe winds) on a level that a number of places are comparing it to huge storms that took place in 1962. Greatest impact days are projected to be:
Late Thursday night/Friday morning - 10/13: now not as bad as projected
Late Saturday morning/Saturday night - 10/13: still projected to be terrible

(Wed, 10/12/2016 - 15:42  |  2 comments)

New Release!

Hey everyone!

We've just released a small update with a change to idealize SS. Your fellow players noticed that the helices produced by the tool weren't optimal, and we're putting in a change to fix that!

Tools:
* Idealize SS now uses more realistic values for idealizing helices

(Mon, 10/10/2016 - 19:15  |  6 comments)

Developer Preview Release Soon

Hey everyone!

We're pushing out a small update to the developer preview with a change to idealize SS. Your fellow players noticed that the helices produced by the tool weren't optimal, and we're putting in a change to fix that!

Tools:
* Idealize SS now uses more realistic values for idealizing helices

(Fri, 10/07/2016 - 17:38  |  0 comments)

Foldit Plays for Jain Foundation / DYSF

Our new puzzle and corresponding blog post is up. As many of you learned from our news post yesterday, September 30 is Limb Girdle Muscular Dystrophy Awareness Day, and we are introducing Puzzle 1291: Dysferlin C2B Domain to commemorate this day and to spread awareness to the Foldit community.

(Fri, 09/30/2016 - 13:59  |  0 comments)

Foldit invited to tackle rare muscle disorder

Good news, everyone! Our community is being invited to help work out the structure of an abnormal protein that causes a disabling muscle disorder called limb girdle muscular dystrophy. The project hopes to enlist thousands of volunteers from around the world to help determine the shape of the protein that lies at the root of the disease and will feature a puzzle set to go live tomorrow on Limb Girdle Muscular Dystrophy Awareness Day.

Check out the press release.

(Thu, 09/29/2016 - 22:27  |  0 comments)

New Release!

Hey everyone, we're just pushed out the changes in the developer to the main game. The (small) list of changes below!

Bug Fixes:
* Disulfides should no longer cause crashes in certain situations.
* The Cut tool should no longer be disabled in the Classic Interface when Rebuild is disabled.

(Wed, 09/28/2016 - 23:12  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Microsoft, Adobe, RosettaCommons