Puzzle 1315 Closed Early

Due to a large number of crash reports, Puzzle 1315 was closed early and will be awarded no points. Thank you to everyone who posted feedback about the issue! We apologize for the inconvenience.

(Thu, 12/08/2016 - 19:32  |  1 comment)

Develop Preview Release Soon

Hey everyone,

We're releasing a small update with a few fixes to the developer preview:

Bug Fixes:
* Updating the sharing status of solutions should now work with the new servers.
* The Blueprint Tool should now properly create undo events that you can restore to.

(Tue, 12/06/2016 - 00:20  |  0 comments)

Zero points for Puzzle 1311!

Due to a large number of crash reports, Puzzle 1311 has been made worth zero points. The puzzle will remain active until its scheduled expiration, and players are encouraged continue playing the puzzle if they can. We will still analyze any player solutions for scientific merit!

(Fri, 12/02/2016 - 15:58  |  2 comments)

Puzzle 1311 and 1312 Update

(Straight from free_radical)
Hello everyone,

We are sorry that puzzle 1311 is causing some clients to crash. It has been mentioned by Susume that setting the graph memory usage to less than 100% might solve crashes.

However, given that the puzzle crashes randomly for some people, we have decided to release a monomer version of puzzle 1311. We will use both answers from 1311 and 1312 to help resolve phase data. We want everyone to get a chance to play the puzzle and this is one solution.

(Thu, 12/01/2016 - 03:44  |  2 comments)

Tuberculosis Challenge – Alternate Target Update

Tuberculosis (TB) is a disease that affects millions of people. We have posted a protein drug target puzzle previously on this topic. In our continued effort to make a dent in this disease, we have also partnered with the Sacchettini lab at Texas A&M University to post another drug target puzzle for TB. While we originally had a puzzle posted yesterday, this puzzle will be updated and reposted as soon as possible. Sorry for the delay.

In the meantime you can read about the puzzle here.

(Wed, 11/30/2016 - 14:52  |  2 comments)

Check out the forum!

Have you been by the forums lately? They're hot with discussion!
Tihs great historical thread by Bruno is worth a read.

Miss free_radical’s latest LepB comment? This way!

actiasluna is gathering poll data from fellow Mac users to get to the heart of the game_dynamic issue, so please contribute if you can.

There's more of course, and if you have a topic on your mind, feel free to add it!

(Tue, 11/29/2016 - 16:23  |  0 comments)

Welcome Back!

We're actively testing the new site, so things may work off and on. Regardless, please let us know if something isn't working properly!

(Mon, 11/21/2016 - 13:30  |  0 comments)

Server Downtime - The Move to Amazon!

Hey everyone, we have some exciting news - we are moving our servers to Amazon!

We took steps earlier this year to try and minimize the downtime from this move, but it looks like we are going to need more.

We've scheduled the move for next Wednesday, November 16th at 3 PM PST (11 PM GMT). All puzzles will end at this time, and we'll be down for 24-48 hours, depending on any issues.

(Fri, 11/11/2016 - 00:33  |  0 comments)

New Release!

Hey everyone,

We're releasing a new client today with an exciting new feature - the Blueprint Tool!

You can read about this tool in the following blog post:

http://fold.it/portal/node/2003014

This tool should make it easier than ever to create scientifically realistic designs. We're very excited to see how this compares to traditional design puzzles, which we will continue to run.

We understand from tester feedback that there are some usability issues with the tool currently, and we're working hard to resolve these soon. Keep an eye out for a devprev release!

(Tue, 11/08/2016 - 23:39  |  0 comments)

Puzzle 1302 Update

Just in case you had missed the thread update, it is here.

Post updated with new link and a comment: We do appreciate everyone's constructively given feedback and patience as we dealt with the issue.

(Tue, 11/08/2016 - 02:33  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Microsoft, Adobe, RosettaCommons