Blueprint Tool Blog Up

The community posed several great questions about the Blueprint tool for our last Science chat, but we didn’t have time to answer all of them. We're long overdue for an in-depth explanation about the Blueprint tool, but it seems that players are finding the tool useful and we'd like to share more about it's mechanics in this new blog post by bkoep.

(Thu, 02/16/2017 - 20:20  |  0 comments)

New Release!

Hey everyone,

We've just pushed an update out with the following fix:

Bug Fixes:
* GUI scripts should no longer crash when saved.

As always, a big thanks to our testers in the developer preview!

(Thu, 02/16/2017 - 18:12  |  0 comments)

Foldit on PBS NOVA

Work from the Baker Lab was featured on a recent PBS NOVA episode about "The Origami Revolution" (see 20:00-28:00). Foldit is mentioned briefly around 24:35. Watch now!

(Thu, 02/16/2017 - 16:48  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're releasing a small update with a fix to the developer preview:

Bug Fixes:
* GUI scripts should no longer crash when saved.

(Sat, 02/11/2017 - 04:20  |  0 comments)

Brief Puzzle Issues

Looks like the last update may have caused a problem with seeing active puzzles. Turns out that first update was not intended, and the second update undid the first update. Things should be working now, please let us know over in the feedback section if there are continued issues.

Thanks for your patience.

(Tue, 02/07/2017 - 16:22  |  5 comments)

Community Learning Exchange Addition

Two great videos from LociOiling have been put together and added to our Community Learning Exchange playlist over on YouTube.

* Running Foldit in Multiclients (for Windows) (sorry Mac users, but then again, if you have a Mac and want to make a video, let me know!)
* Selection Interface in Foldit

(Fri, 01/27/2017 - 23:06  |  2 comments)

Chat log up!

Here's the log in case you may have missed something. Thank you all for coming. We're sorry we weren't able to get to everyone's question today but hope to follow up with a lot of the great topics raised in upcoming blogs and other posts.

Our next scheduled chat is tentatively set for mid-March.

(Thu, 01/19/2017 - 21:16  |  0 comments)

Chat starting soon

Our next Science Chat is today January 19. We have a lot of questions today, and as such we look forward to getting to as many as possible. Please note all chats are logged, and if you can't make it we post that log very soon after the chat ends.

Details:
The location: #veteran, IRC
The Time: 2000-2100 (or so, but the official chat ends after an hour) GMT (aka 1200-1300 PT)

We look forward to chatting with you all soon!

(Thu, 01/19/2017 - 19:28  |  0 comments)

New Release

Hey everyone,

We're pushing a new release out with the following fixes:

Bug Fixes:
* Updating the sharing status of solutions should now work with the new servers.
* The Blueprint Tool should now properly create undo events that you can restore to.
* Fixed an issue with GUI scripts being unusable with incorrect symbols.

As a note, there is a known issue with this release concerning GUI script downloading/saving. We are working on a fix, but the other fixes make this worth releasing now. Stay tuned for more fixes!

(Tue, 01/10/2017 - 22:38  |  0 comments)

January Science Chat

Hi everybody! A quick announcement today- our next Science Chat is January 19. Be sure your questions get posted here (this thread, right here) so I can send them to the team in advance of the chat. As long time chat fans are aware, the more questions we have prepared ahead of time the more questions we can likely get in.

The Date: 19 January 2017
The location: #veteran, IRC
The Time: 2000-2100 (or so, but the official chat ends after an hour) GMT (aka 1200-1300 PT)
The Time Zone Converter: Right this way!

(Tue, 01/03/2017 - 22:22  |  21 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Microsoft, Adobe, RosettaCommons