In Case You Missed It

That devprev update posted about on Monday came out yesterday. Please be sure to update and let us know how it is for you. Thanks!

Also see for an update about a hotfix.

(Wed, 03/15/2017 - 18:44  |  1 comment)

Science Chat Question Round Up (Developer Edition)

We have a great roundup of questions from our last science chat, touching on a number of developer issues that were cut mostly for time, but also to help keep the last science chat from veering too far into development questions. Since the two are pretty closely linked, we wanted to be extra sure to follow up on those. You can find jflat's answers this way. Thanks to everyone who asked us questions, and we look forward to seeing you (and your new questions) at the next chat.

(Mon, 03/13/2017 - 18:18  |  0 comments)

Next Science Chat March 28

Hi everybody! A quick announcement today- our next Science Chat is March 28. Be sure your questions get posted here (this thread, right here) so I can send them to the team in advance of the chat. As long time chat fans are aware, the more questions we have prepared ahead of time the more questions we can likely get in.

(Mon, 03/13/2017 - 17:00  |  15 comments)

Develop Preview Release Soon

Hey everyone,

We are about to push a release to the developer preview. This release prepares us for some upcoming solution file format changes (so your devprev and main clients wont be incompatible!). Also included are some potential fixes for the Mac platform.

(Mon, 03/13/2017 - 16:54  |  3 comments)

Foldit design update - Part 2

This is an extension of last week's protein design update, in which we discussed recent improvements in backbone quality and showcased a collection of player designs that were brought into the wet lab. Our analysis is ongoing, and some of those designs may still yield results. But a few exceptional designs are already showing promise, and we thought those results warranted a separate, more focused analysis here. Check it out!

(Tue, 03/07/2017 - 15:26  |  0 comments)

Foldit design update blog

It's been a long time since our last update on Foldit protein design! Here we lay out some recent progress and highlight the latest improvements in proteins designed by Foldit players in this great new blog by bkoep to take you in to the weekend. Look for part two on Tuesday next week.

(Fri, 03/03/2017 - 16:48  |  0 comments)

Protein Folding Blog

Our newest blog post addresses another question that was sadly neglected in our last Science chat due to time constraints:
Is there any pathway for natural folding?Bruno Kestemont

Read the rest here.

(Thu, 02/23/2017 - 16:54  |  0 comments)

Blueprint Tool Blog Up

The community posed several great questions about the Blueprint tool for our last Science chat, but we didn’t have time to answer all of them. We're long overdue for an in-depth explanation about the Blueprint tool, but it seems that players are finding the tool useful and we'd like to share more about it's mechanics in this new blog post by bkoep.

(Thu, 02/16/2017 - 20:20  |  0 comments)

New Release!

Hey everyone,

We've just pushed an update out with the following fix:

Bug Fixes:
* GUI scripts should no longer crash when saved.

As always, a big thanks to our testers in the developer preview!

(Thu, 02/16/2017 - 18:12  |  0 comments)

Foldit on PBS NOVA

Work from the Baker Lab was featured on a recent PBS NOVA episode about "The Origami Revolution" (see 20:00-28:00). Foldit is mentioned briefly around 24:35. Watch now!

(Thu, 02/16/2017 - 16:48  |  0 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Microsoft, Adobe, RosettaCommons