New Release!

Hey everyone,

We've just released an update to the game client. This release prepares us for upcoming drug design puzzles. Look out for some puzzles in the near future!

(Tue, 05/09/2017 - 23:45  |  1 comment)

Develop Preview Release Soon

Hey everyone,

We're about to release an update to the developer preview which enables the drug design feature! This feature has been in the works for a while, and has undergone testing in a separate experimental branch by some of your fellow players. Look for some upcoming puzzles!

General
* Enabled Drug Design puzzles.

(Thu, 05/04/2017 - 01:37  |  1 comment)

New Release

Hey everyone,

We've just released an update to the game client. This release prepares us for some upcoming solution file format changes (so your devprev and main clients wont be incompatible!). You shouldn't notice much of a difference anywhere.

(Thu, 05/04/2017 - 00:29  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We are about to push a release to the developer preview. This release prepares us for some upcoming solution file format changes (so your devprev and main clients wont be incompatible!). This update was previously released, but was rolled back while we addressed some issues.

(Tue, 05/02/2017 - 23:43  |  0 comments)

New Release!

Hey everyone,

We've just released an update with the following fixes/features:

Filters:
* Hydrogen Bond Network filter - this filter is now aware of the 'core' of the protein. We can now constrain the HBonds to only those which feature core residues. This is important because the surface networks that we were seeing before weren't really doing anything to increase stability.

Fixes:
* Windows should be brought to the foreground more consistently while clicking on them in the selection interface.

As always, a big thanks to the testers in the developer preview.

(Mon, 05/01/2017 - 18:31  |  0 comments)

New devprev puzzle!

Check out the new devprev puzzle, which features an updated HBond Network filter! The updated filter is meant to encourage networks that are buried in the core of the protein complex.

Try out the new puzzle and let us know of any problems or concerns!

(Thu, 04/27/2017 - 22:07  |  0 comments)

Developer Preview Release Soon

Hey everyone,

We're about to post an update to the developer preview with the following fixes/features:

Filters:
* Hydrogen Bond Network filter - this filter is now aware of the 'core' of the protein. We can now constrain the HBonds to only those which feature core residues. This is important because the surface networks that we were seeing before weren't really doing anything to increase stability.

Fixes:
* Windows should be brought to the foreground more consistently while clicking on them in the selection interface.

(Wed, 04/26/2017 - 19:13  |  7 comments)

Leaving the fold

Hello community! Today's news is a little bittersweet - I am leaving the community for a brand new horizon after having the pleasure of serving this community as its Community Liaison for the last few years. Some important notes:
- Yes, the position is going to be filled, hopefully soon. Sadly, I don't have a link yet to share or I would. Please hover directly over the UW Hires website for that listing, because it should appear in the near future and if all goes as planned it probably won't be up for long. It will be based on campus, here in Seattle.

(Fri, 04/21/2017 - 15:36  |  5 comments)

Protein crystallization blog

It's time for an update on Foldit protein design! If you recall, our last update showed that several Foldit player-designed proteins appear folded and stable in solution. However, we'd like to have crystal structures of these proteins to show that they are indeed folding into their intended folds. Here we take a closer look at the protein crystallization process in this new blog by bkoep.

(Tue, 04/18/2017 - 16:22  |  0 comments)

New Mac Installer!

Hey everyone,

As a result of some changes on Apple's side, the previous installer for Mac no longer works. We've released a new Mac installer to address this.

If you already had Foldit installed, it may continue functioning properly, but you might see some issues. If you want to be safe, you can reinstall Foldit and copy over your old files.

As a side note - this new installer changes the title back to "Foldit" from "game_dynamic".

(Mon, 04/10/2017 - 18:46  |  2 comments)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Microsoft, Adobe, RosettaCommons