New position open - System Administrator

Happy Friday, folders!

We have a new opportunity for you to come work with the creators of Foldit. We are currently seeking a System Administrator to work on Foldit and other Center for Game Science titles. Know a good candidate? Send 'em our way.

( Posted by  katfish 140 1871  |  Fri, 03/15/2013 - 21:05  |  0 comments )
5

New Release

Hey everyone,

We've just pushed the changes that were in the developer preview into the main game. There is a small change in devprev as well. You will need to use this new version for future design puzzles. Here is the full list of changes:

* General
- Intro puzzle level number shows up in title.
- A new checkbox has been added to the behavior panel that allows you to disable slow filters
- bool behavior.GetSlowFiltersDisabled()
- void behavior.SetSlowFiltersDisabled(bool setting)

* Bug Fixes

(Thu, 03/14/2013 - 21:09  |  5 comments)

Developer Preview Release (pt3)

Hey everyone,

We just updated the devprev release with the fix to scores still getting credit when then shouldn't on the load of a solution. After the puzzle closes, we will re-score solutions to make sure they are valid.

Thanks

(Wed, 03/13/2013 - 01:05  |  0 comments)

Developer Preview Release (pt2)

Hey everyone,

We just updated the devprev release with some high priority fixes. See the previous release notes for the complete list.

Thanks

(Tue, 03/12/2013 - 02:11  |  2 comments)

Developer Preview Release!

Hey everyone, we've just released an update to the developer preview with the following features and fixes:

* General
- Intro puzzle level number shows up in title.
- A new checkbox has been added to the behavior panel that allows you to disable slow filters

* Bug Fixes
- The behavior panel will now properly update when opened if options were changed from scripts
- Showing isosurface on puzzles with multiple chains will now work

* LUA structure.GetAminoAcid() / get_aa()
- Virtual residues will now return 'vrt'
- Sugars will now return 'unk'

(Mon, 03/11/2013 - 21:45  |  3 comments)

Developer Preview Release Soon

Hey everyone!

We will be releasing an update to the developer preview soon.

There will also be a small update going out to all clients to update the Terms of Service to match the website.

(Mon, 03/11/2013 - 17:06  |  0 comments)

Friday Foldit Wallpaper

It's time to gussy up those computer screens with a new Foldit wallpaper! A big thank you goes out to our artists who took the time to create it for us. Enjoy!

( Posted by  katfish 140 1871  |  Fri, 03/08/2013 - 16:56  |  0 comments )
1

Terms of Service Update

This is a notification that the Terms of Service will be getting a minor update soon. The following additions and modifications will cover external logins (for programs such as EdX MOOC) and the sharing of data with collaborators. Here are the new changes:

"If you log in with an account from a third party project, data will be associated with an identifier provided by that project and data may be reported to both Foldit and that project."

"Data used for research may be made public or shared with collaborators"

"Data logged by the game may be shared with domain experts for analysis."

(Tue, 03/05/2013 - 19:35  |  6 comments)

Computer Gamers Help Push Frontier Of Brain Research

Happy Tuesday, everyone!

This morning the Center for Game Science's director Zoran Popović was interviewed on National Public Radio. Listen to the whole story which features a segment on Foldit here!

( Posted by  katfish 140 1871  |  Tue, 03/05/2013 - 17:56  |  0 comments )
6

New Release

Hey everyone,

We've just pushed the changes that were in the developer preview into the main game. There was a small fix to the disulfide filter (which hasn't been posted in a puzzle yet) that will require devprev users to update as well.

* General
- Updating Polish and Russian translations
- Puzzles with LayerScore enabled should run much smoother now
- Rare crash when changing puzzles
- New Disulfide Count Score Filter
- Electron density scoring has been improved

* Symmetry
- Reduced stopping time for Mutate Sidechains in the case of symmetric proteins

(Fri, 03/01/2013 - 18:53  |  3 comments)
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Supported by: UW Center for Game Science, UW Department of Computer Science and Engineering, UW Baker Lab, DARPA, NSF, HHMI, Microsoft, and Adobe