Developer Preview Release Soon

Hey everyone,

We're pushing an update out soon to the developer preview with the following fixes and changes:

General
* Updated the splash screen. The old credits screen was getting crowded, so instead we've listed the contributing institutions and included a link to the website credits page.

Bug Fixes
* Fixed an issue with multistart puzzles not properly handling some setups.

(Wed, 10/04/2017 - 18:11  |  0 comments)

Taking Down Puzzle 1434

Due to a high level of "bugginess" with Puzzle 1434, we will be taking it down. We will put it back up when the issues are resolved and players will be able to load in their previous solutions. Sorry for any inconvenience. We appreciate all your feedback and everything you guys do!

(Fri, 09/29/2017 - 22:44  |  0 comments)

Classroom Puzzle Series

We're introducing a new series of Foldit puzzles! This winter, Professor Scott Horowitz at the University of Denver will be using Foldit puzzles to teach biochemistry to undergraduates. But first we're making these Classroom Puzzles available to regular Foldit players, and we'd love to hear what you think of them! See the blog for more information, and check out the first puzzle: 1434: Classroom Puzzle: Phosphates in Biology!

(Wed, 09/27/2017 - 22:33  |  0 comments)

Hotfix release soon!

Hey everyone,

We're going to be releasing a small update that addresses some of the issues with the small molecule design puzzles soon. This release will go to devprev for a brief period, and will be pushed to main shortly thereafter. Just a heads up!

(Tue, 09/26/2017 - 18:18  |  2 comments)

Puzzle 1431 Unsolved De-novo Freestyle 117 Deadline Extended

Puzzle 1431 Unsolved De-novo Freestyle 117 has been extended by two weeks! After discussion with the community and Foldit admin team, we agree that a week for such a big puzzle was too limiting. We're hoping all find the two additional weeks useful for full exploration of the puzzle and apologize that the extension came so close to the actual deadline.

(Mon, 09/25/2017 - 22:03  |  0 comments)

We're Hiring.... You Looking?

Seth Cooper's (scooper) team at Northeastern University is hiring a part-time game developer to work on Foldit! This is an on-campus position, so those who apply will need to be local to Boston. Minimum qualifications include:

- Bachelor’s Degree
- C++ development
- Minimum of 2 – 5 years of experience required. Interest in biochemistry is preferred.
- Version control (preferably git)
- Experience with large codebases
- Works well in teams and independently
- Self-motivated with great organization, communication, and problem-solving skills

(Thu, 09/21/2017 - 20:12  |  0 comments)

Updates from the Foldit Team

Here are some things the Foldit team has been working on lately:

  • bkoep has been purifying proteins in the lab. Below is a picture of crystals of a Foldit player-designed protein. He harvested a few of these yesterday, and will try x-ray diffraction in the next couple of weeks.
  • Protein Crystal

  • scooper has finished with his study of the Foldit touch interface. Results are currently being reviewed.
(Wed, 09/20/2017 - 20:45  |  4 comments)

New Puzzle Type: Small Molecule Design!

Hi everyone, today we're officially launching the small molecule design (drug design) mode of Foldit, with Puzzle 1432: HIV Protease Inhibitor Small Molecule Design!
See the latest blog post for more information. We appreciate any feedback you have regarding this new puzzle type!

(Tue, 09/19/2017 - 23:29  |  1 comment)

New Release!

Hey everyone,

We've just pushed a small update out for the client with some fixes to Drug Design and Ligand-based puzzles.

Drug Design:
* Various fixes to the drug design code, including ensuring that these tools are properly disabled on non-drug design puzzles.

As always, thanks to our devprev users for helping test this release!

(Tue, 09/19/2017 - 20:19  |  1 comment)

Developer Preview Release Soon

Hey everyone, we have a small update coming out soon with some features and fixes. Here's the full list:

Intro Puzzles:
* Added a series of intro puzzles for the Blueprint Tool and Conditions.

Drug Design:
* Various fixes to the drug design code, including ensuring that these tools are properly disabled on non-drug design puzzles.

(Wed, 09/13/2017 - 23:15  |  1 comment)
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Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Microsoft, Adobe, RosettaCommons