One player's perspective - Revisited
|Opened on:||Saturday, February 22, 2014 - 04:31|
|Last modified:||Sunday, March 2, 2014 - 04:08|
Almost two weeks ago, I posted a feedback about my personal perspective on the status of the game.
Since that time, there has been only one update - the Rebuild one that works for "normal" puzzles, but fails for mutate puzzles (helices in those still need to be formed by tweaking). There have been allusions by the devs in a couple of feedbacks that maybe you know what the problem is about wiggle, then a statement that perhaps you will pull high wiggle entirely. Neither of those have been much explained.
Other than that, the Game issues and Community issues that I listed in my other feedback remain unchanged. That thing about proteins cementing prematurely? That's not just using high wiggle from my experience and testing. There is something else going on, which may be why LWS works again - even in high wiggle.
While rebuilding scripts will work again, banding scripts are still not functioning well - the compressors and GAB script types. The scripts we have always depended upon to move sections around to find a better position simply don't have the ability to find that anymore. This could be related to the premature cementing.
Devs are still trying to fix all the bugs… players are still trying to find their way around this alien client…
"Fun" seems to many to be but a memory...
Some few players are content, if not happy, to have a huge new challenge. Many players aren't, and many players are running fewer clients for this reason, and because the game seems to be overheating more than it used to - and crashing often for many.
One alarming trend is that the information flow between the devs & the players is decreasing and becoming moreso strained… very few feedbacks have been filed this week. The devs have responded to only a handful, and haven't come into chat for any questions. One dev was in veteran chat this evening for a very limited time, there just wasn't enough time to answer his question.
This situation really can't continue. There is no sense in having a "better" client for CASP if the relationship between the devs & the players degrades any farther, and the lack of enjoyment causes good players to leave and newcomers to be overwhelmed. It's way past time for the devs to devote a COUPLE of hours to the players in the form of a dev chat that brings out all the issues, and allows all of us as a full (devs & players) community to come to a reasonable and realistic conclusion about our gaming client.