Switching between accurate wiggle and imprecise wiggle blows up protein. Sometimes causes crash.
|Opened on:||Tuesday, July 30, 2013 - 09:13|
|Last modified:||Thursday, August 1, 2013 - 22:30|
No, it's not a simple blow up that occurs when you have a unstable fold.
Quickly double (or triple, or even quadruple) clicking the wiggle mode, while wiggling causes this. Spaghetti anyone?
Normal blow ups do occur on stable proteins when slowly switching wiggle modes.
It tends to occur when clashing importance is set less than one.
Clicking show isosurface when the protein is in this (Spaghetti) state causes a crash.
Repeatedly clicking on use less precise wiggle causes the game to crash. see "log_clicking_mode"
You can even still work with the protein. Normalize corrects the protein structure to (almost) normal.
OS: Windows 7 (x86)
Processor: AMD Athlon 64 X2 3800+ Windsor
RAM: 2048MB DDR2 (667Mhz)
Graphics: Nvidia GeForce 6150SE