675 crashes

Case number:845829-994473
Topic:Crash/Hang
Opened by:karstenw
Status:Closed
Type:Bug
Opened on:Tuesday, February 5, 2013 - 21:19
Last modified:Thursday, February 14, 2013 - 00:50

glycine will cause 675 to crash

(Tue, 02/05/2013 - 21:19  |  23 comments)


beta_helix's picture
User offline. Last seen 1 hour 51 min ago. Offline
Joined: 05/09/2008
Groups: None

Just mutating any residue to Glycine causes a crash for you every time?
What OS are you using?
Are you using the latest client?

Joined: 09/21/2011

That was the problem i was having. It didn't seem to matter what conditions. Any attempt, manually or by script would crash. Now i have reset the puzzle and I am not experiencing any problems. I'm on windows 7.

beta_helix's picture
User offline. Last seen 1 hour 51 min ago. Offline
Joined: 05/09/2008
Groups: None
Status: Open » Open
Type: Suggestion » Suggestion

Thanks for the update, we'll try to reproduce this bug...

Joined: 04/19/2009

Also just had a client crash in 675.

All I did was open a script - Mutate Combo for Layers by brow42 (44581) and it hung for a moment then crashed.

Would love to know if anything in the log.txt, but TextEdit also hung when I tried to open it (I still have 3 other clients running, duh me).

Mac OS 10.7.5 running current client in Main.

Joined: 04/19/2009

And just opened a new client and tried again - same script did maybe 6 mutates then hung a moment then crashed

marie_s's picture
User offline. Last seen 1 year 41 weeks ago. Offline
Joined: 05/18/2008
Groups: None

mutate glycine on first segment win7 devprev and crashed

beta_helix's picture
User offline. Last seen 1 hour 51 min ago. Offline
Joined: 05/09/2008
Groups: None

marie_s, did you notice this problem when you played this puzzle in devprev?
http://fold.it/portal/node/994450/show_players

marie_s's picture
User offline. Last seen 1 year 41 weeks ago. Offline
Joined: 05/18/2008
Groups: None

not when I played because I didn't try mutate recipe or to mutate the first segment in glycine but there is the same bug now when I just tested it.
It is written mutate to glycine and crashed

Joined: 02/08/2012
Groups: None

675 crashes but never had problems with Dimer BETA

MurloW's picture
User offline. Last seen 35 weeks 5 days ago. Offline
Joined: 11/21/2012

Every mutate script crashes 675 for me.
The command Replace_AAs is last thing I see scripts doing.

Manual mutation through selection interface or mutate action in original works fine on all segments, also the locked segment 1. Glycine or any other specific AA is not a problem.

win 7, main.

Joined: 06/24/2008
Groups: Void Crushers

I have crashed three times; using three different scripts all of which do mutating.

Joined: 05/28/2012

i crashed my 675 too :(

UNHANDLED EXCEPTION
1: library_main +24775468 bytes (no line)
2: library_main +6093837 bytes (no line)
3: library_main +6095980 bytes (no line)
4: library_main +5175917 bytes (no line)
5: library_main +6019901 bytes (no line)
6: library_main +3757540 bytes (no line)
7: library_main +3866275 bytes (no line)
8: library_main +3580548 bytes (no line)
9: library_main +3581953 bytes (no line)
10: library_main +4164364 bytes (no line)
11: library_main +3505279 bytes (no line)
12: library_main +3962034 bytes (no line)
13: library_main +1289772 bytes (no line)
14: library_main +3472264 bytes (no line)
15: library_main +3471869 bytes (no line)
16: library_main +24023 bytes (no line)
17: library_main +43 bytes (no line)
18: no symbol (no line)
19: no symbol (no line)
20: no symbol (no line)
21: BaseThreadInitThunk +18 bytes (no line)
22: RtlInitializeExceptionChain +99 bytes (no line)
23: RtlInitializeExceptionChain +54 bytes (no line)

Joined: 11/05/2010
Groups: None

Fix bug, re-issue puzzle, otherwise gives lua programmers unfair advantage to script recipes that can ignore the creation of the bug while still providing rank and score increases. Only fair way to continue this protein

beta_helix's picture
User offline. Last seen 1 hour 51 min ago. Offline
Joined: 05/09/2008
Groups: None

We are working on fixing this bug, but I guess we could post this puzzle as another Hand-Folding puzzle where only GUI scripts are allowed...

brow42's picture
User offline. Last seen 1 year 37 weeks ago. Offline
Joined: 09/19/2011
Groups: None

I'm not going to start start a puzzle that crashes. But can't you add 2 weeks to the end date to allow for a patch? I'm not a big fan of puzzle reposts, personally.

Joined: 03/18/2012
Groups: Gargleblasters

I didn't even start mutating sidechains in whatever way. I just created a cut, assigned helix structure to some segments, turn off clashing importance and backbone constraints, and tweak > straighten out the helix. Twice crashed within seconds, but then it took at least 15 minutes to cause the third crash - this time straightening out a sheet.

I have the logs of the last 2 crashes. Nothing telling really, UNHANDLED EXCEPTION with a completely unusable stack trace. Comparing the logs is difficult now because it contains binary characters (nuls) in the lines below "core.conformation.SymmetryInfo: SYMMETRY_INFO " That may be a clue itself. There are several instances of such a "SYM FOLD TREE" with normal ascii names in them, until it starts printing nuls in the tree, after preceding the core.conformation.SymmetryInfo message with this:
core.pose.util: WARNING: conf2pdb_chain(): PDBInfo does not exist, returning empty map

Joined: 03/18/2012
Groups: Gargleblasters

Dude, what? I did not conscientiously change the priority field.

Joined: 03/18/2012
Groups: Gargleblasters

I get it. I started editing before beta_helix changed the priority.

Joined: 04/19/2009

I've crashed 675 at least 8 times now - almost a joke to see what script I can try to see if it will crash, and many do.

Joined: 05/19/2009
Groups: Contenders

Manually manipulating the sidechain snap of segment 2 caused a near immediate crash where scripts has run for many hours.

tamirh's picture
User offline. Last seen 8 years 32 weeks ago. Offline
Joined: 05/11/2012

We've found the issue and it will need a client update to fix. We will update or repost puzzle 675 with a workaround later today so there are no more crashes with it. We're sorry for the troubles with this puzzle.

tamirh's picture
User offline. Last seen 8 years 32 weeks ago. Offline
Joined: 05/11/2012

Puzzle 675 has been reposted with a fix for this issue.

beta_helix's picture
User offline. Last seen 1 hour 51 min ago. Offline
Joined: 05/09/2008
Groups: None
Status: Open » Closed

Closing this thread, please re-open if problem still occurs.

Sitemap

Developed by: UW Center for Game Science, UW Institute for Protein Design, Northeastern University, Vanderbilt University Meiler Lab, UC Davis
Supported by: DARPA, NSF, NIH, HHMI, Amazon, Microsoft, Adobe, Boehringer Ingelheim, RosettaCommons