New proposal for social structure of foldit, in a more general, abstract form
|Opened on:||Friday, July 13, 2012 - 08:40|
|Last modified:||Monday, July 16, 2012 - 23:49|
I got flamed for the last one, but still... I am writing this to include some changes that were suggested from other people's comments + make the proposal more general.
1) Make all recipes available to all players, no group-specific recipes can be allowed for fair competition among all players. Eliminate group competition. Convert groups into social entities, not competitive entities.
This should allow all players to compete in equal conditions. Unfairness is perhaps the worst aspect of the game today. Foldit should not function as a corporation game, in which groups often behave as private corporations under no monopolistic control. Tools must not be hidden. Groups should be structured as collaborative, not competitive efforts. Groups = learning, sharing information, ideas.
2) Differentiate more clearly between soloist efforts and evolver efforts. Eliminate the possibility of using the information from other players to improve soloist scores. Once you start using other people's solutions, you become an evolver. Allow all players to evolve the best solutions of all players at all times.
As I explained in my previous post, I think independent thinking is not sufficiently encouraged or rewarded with this social structure. Top soloist should be only those that come up with independent solutions, not those that efficiently copy other people. Also, it makes no sense to evolve the best solution of a group when it is irrelevant for the very top score. Again, this is due to the idea that groups must compete, which I think is wrong. On the contrary, it is much better to have all players to work on the very top solutions as evolvers at some point of the puzzle.
3) Create a classification for top scriptwriters and another for top programs based on how many times each program is downloaded.
We should recognize the efforts of all scriptwriters and also make them well known for everybody and make all players (not just people within a group) be able to interact with them, suggesting new ideas.
I made a more detailed proposal about how to precisely implement all this before, but the critical ideas are all here. Of course, the implementation could be quite different from what I suggested, even keeping the same ideas.
Given that it is likely this post is also going to be flamed, I will simply not read the answers. Best to all and I hope this helps.